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Game comments and reviews
Mar. 09, 2016
this is bad
Jan. 14, 2016
can't finish level 13 because at least one orange block gets stuck on the left side between red and blue
Oct. 19, 2015
Strength training doesn't feel too good with whatever delay you have between actions. Block training was pretty fun, but the stars not being on a different fire rate from apples means sometimes you cant avoid blocking one making high combos really annoying. I wish the targets in Accuracy training would disappear immediately after being hit.
Jul. 05, 2014
Also, the difficulty seems way lower. The most trouble I had was getting short hops consistent on some of the very late levels because of the weird gravity. Music is good if nothing spectacular, and I like the changing shape of the levels.
The gravity in this one feels like crap to me, too floaty. Times when I needed to make a nice short jump had me going right into the pit. I had some issues with bouncing off the sides of walls, nothing gamebreaking though. The falling tiles make for a good idea but aren't that well implemented imo. Depnding on the level you can abuse the shit out of them and I got some pretty sweet jumps off of the falling tiles.
Mar. 21, 2013
Description- which*
tutorial doesn't even work, as if it's even required. Distance is hard to measure especially with a black bullet flying towards a black target
sprint button needs to be changed, otherwise its a cool game. Only really good for speedruns
Developer Reply
Thanks for the feedback, what button would you like to use as a sprint-button?
Mar. 15, 2013
And my safe is gone. I was literally getting ready for the final boss now this.
Mar. 03, 2013
Well if this was a test; successful. I don't really think the dev is taking it serious either, but GJ!
Mar. 02, 2013
A couple of years ago I would have been a sucker for all this emotional stuff but not no more!
not smooth at all. needs reworking. I couldn't get the slash to work when I wanted.
sound effects are pretty lame, mouse control is pretty much impossible because of how large game screen is, and keyboard control did not work at all
it has potential, but currently its more like an annoying dungeon than puzzle
couldn't get past the first level. invisible blocks, non-jumpable platforms, and the level design itself is confusing. no music. not sure why dev thinks this is even acceptable to upload yet. 1/5 fix it and try again
that is why it is called crazy climbers becasue of the difficult climb. invisible blocks are to hinder climbing. non jumpable platforms are to set you back. and the level design to throw you off. sorry should have included that in the description
Feb. 25, 2013
great game really, but for something like this you just gotta have a freeplay
Thanks! Yes, two more game modes are planned, which includes a non scored mode that you will knockdown as many as you please with infinite balls, and a time-attack mode, to finish level 20 as soon as possible.
Feb. 16, 2013
So the voices convinced me to jump out of a castle...
The narrator is like the grown up Hans, in a way. It wasn't suicide by the way :)
Dec. 31, 2012
The number of anchor drops I get should increase with my loot rating. I'm lucky to get 1 a game.
Sep. 23, 2012
needs primary and secondary tags really bad -.-
Aug. 04, 2012
i have unity but it won't let me play ._. probably not the game's fault though
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