Fling a knight!
0~w_w:284,353.7|fl_w:286,285.35|w_i:262.7,-162.45|fs_s:233.55,273.75|w_i:243.35,-158.35|w_w:130.25,523.25|w_w:175.5,434.6|c_n:353.9,238.4|
Feature Request: Armor
There are 10 diff. types of armor (Or however many you choose) that are ranked 1-10. Heres an example:
Rank1: Cost: 100g armor:1
Rank2: Cost:300g Armor: 2
Rank3: cost: 900 g armor: 4
Rank4: cost: 1000g Armor: 5
And so on and so forth, where The armor ratings = how much damaged is reduced.
Discovered New Glitch:
i really shouldent tell you, but...
If you have any potions in your current game, make a new charecter. After you make the char, the potions from your old file will be in the new one. (This is how i get so far)
Another idea: Random encounters. Not the ones setup by the game, but after X many moves, you get in a random encounter. The level of the monster will depend on the area.
ruddellc:
I dont see much of a point of a capture spell if all the monsters worth the mana are non-catchable. I see how your trying to limit the capture abillity, but its a waste of mana. Heres an idea. Give the monsters capture levels. Give a capture skill level to the players' charecters. this skill level goes up as they level.
EXAMPLE:
Level 1: Automatically there
Level 2: Get to level 3
Level 3: get to level 6
level 4: get to level 10
Level 5: get to level 15
Please tell me what you think of the idea A.S.A.P.
The death glitch. Fight a town guard / dino / vampire/ knight or some other strong creature and flee. it says your dead. To get alive without losing progress, save your game and then load it. you will be alive. NOTE: THIS DOES NOT WORK ON LEGITIMATE DEATHS.