(part 2)
So where are your great benefits of a trading system without "level" locks or "you can only trade if you are registered for a certain time"? I can't find any. It woudl destroy the entire game. If you don't want thsi game to be succesful, if you want this game to vanish into oblivion, then your first goal would be implementing that feature right now. But if you want this game to be alive as it is now, keep that hated system that draisn our money- at least it keeps the game running.
Of course, I don't know how easy creating fake accounts is on Kongregate, but other Browsergames have very strict regulations and they will find out whether you are trading with a real person or with your very self. But I think it isn't Kongregates task to clean out all multi accounts just for the sake of that trade feature.
(and now rate me down and continue your slogan slamming "But we want it anyway, we don't care about developers, we just care about ourselves)
@AndyTwoGuns: You're absolutely right, this way, people could heap up enormous amounts of gold quickly!But thats not even it! Furthermore,you could open an uncountable number of fake accounts for free 120 Warbonds. You then buy some Wb packs or unique cards you like, trade them to your "super" account and you would never have to buyWarbonds anymore, you would have an infinite amount of them.
While this sounds great for us players, this would be a horrifying scenario for the developers. After all, they don't make their game just for our glee, but for making hard cold money. And without that unliked businnes of micro payments, this game could not be run anymore, and, what is more important, couldn't be improved further.
dx: It is the same with me, I am always running for the ball, and I am always above the attacker although one player would be in perfect tackling position...
the single bombino is a walk in a park, you onlyneed one craft and no abilities: get behind it, make as little steps as possible and send that thing with a ludicrous 100+ combo to hell..
Amazing time killer, at first, I chose the bloody way, only for finding out that the pacifist way is fun too and much quicker (the same in Insane Rogue AI, where the "good" way is just more smooth and fun in my opinion)