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The Forest Mirror

Play The Forest Mirror

Jun. 25, 2017

Rating: 2

The last butterfly is not reachable because you lose altitude every time you hit the water surface. You can save time after going to the tree by killing yourself and thus be teleported to the checkpoint, but I don't think you were supposed to do that^^ Otherwise, nice game!

Dead World

Play Dead World

Jun. 25, 2017

Rating: 0

Not much to say here, there's much to do. Variation on enemies, upgrades, enemies actually hitting you, penalties on letting them through, increasing difficulty and so on. Depending on what this game will be eventually^^ One minor problem is, that pressing W shortly after releasing S (or vice versa) lets you stop instead of moving to that direction. I wish you success on developing the game.

Developer response from TDMMCStudios

I am 11 and I am teaching myself, but I know that is no excuse in the gaming world. So I hope my new RPG will be better. (It Is Alot Better Than This At Least)

Temple of Impalement

Play Temple of Impalement

Jun. 24, 2017

Rating: 3

Smooth move hiding the lizard at a "dead" end ;) Nice game!

space crusade

Play space crusade

Jun. 24, 2017

Rating: 1

Well done, 5/5! It takes true talent to bring the Stencyl Crash Course Kit character to shine in such a masterpiece. There's just a minor typo in the ending screen.

Gods' Fall

Play Gods'  Fall

Jun. 24, 2017

Rating: 1

Instead of saving money to throw everything to the enemy, you seem to have to start small attacks that damage the castle a bit, but save the most of money to counter the large army that the enemy cheats himself together when the castle HP falls below one of several limits. It doesn't help that you can't retreat your units towards your castle. Vampires seemed to be a bit underwhelming. Their long range attack unit had a considerably shorter range than my archers and they could not even reach my archers from within their castle. If the AI was not able to produce those ridiculous counter-armies, I could have won by just producing archers. Upgrading units does not seem to have much effect, since it also raises the cost. I hope the finished game has also upgrades for starting money or income.

Developer response from GabrielBalas

Just to explain about the vampires: I really want to make them the weaker race in health and attack, but i hope to compensate this by making them the fastest and cheaper troops of the game, so when you play with vampires will be easy to send large groups of weak troops to make them stronger. Thank you so much friend. This kind of comment helps a lot, i'll look after this next update! :D :)

Mambo's Relic Retrieval

Play Mambo's Relic Retrieval

Jun. 24, 2017

Rating: 0

End: Yay :D Not much of a reward, but better than "You're winner!". You're just missing a fitting background music here. ;) I found out that the keys 0 - 4 lets you select the level. Either you are missing level 5 and "end" or you should disable that ;) If you disable it, you should add a button or offering a key to press to go back to the title screen. While most players would not replay the game instantly it gives a sense of completeness. Ok, I wrote a bunch of criticism now, but please know that what I didn't mention was fine :) Thank you for creating this game.

Mambo's Relic Retrieval

Play Mambo's Relic Retrieval

Jun. 24, 2017

Rating: 0

After finishing level 3, I concluded that this game is supposed to be hard, and that the ground pound is not an attack but the only means to somehow steady your jumps. However, checkpoints would have been really handy. Level 4: Was not much more difficult than level 3, same problem with the music. I would let enemies respawn, however. The last spike was mean ;) Level 5: Music was fine again. But please, if you can't jump on certain blocks, don't make them clearly distinguishable from the background, or make them translucent or blinking or whatever. Not able to ground pound while going left made some situations more difficult than necessary. By chance I found out that the enemies do not instantly kill you but only reduce your life and can be pushed aside a little. The enemies before were too easy to find that out before, perhaps you should have provoked situations like that in earlier levels. The smaller version are somehow cute, though^^. Again, mean spikes at the end.

Mambo's Relic Retrieval

Play Mambo's Relic Retrieval

Jun. 24, 2017

Rating: 0

The sliding of the character is not necessarily an issue, but you should consider that when designing the levels. Another thing is the fact that you suddenly gain momentum after a while when sprinting, even in mid-air. While this is necessary for this level to handle the gaps, it is not quite intuitive, either, especially since the starting speed is not that much different between walking and sprinting. Though this was an unnecessary learning curve, I got used to it eventually. Level 3: In the beginning, after mastering the wall jump and ground pound for passing the ridiculously difficult level 2, I got a warning to not touch the spikes. O RLY? I think this belongs to level 2 ;) The music here has a problem since it does not stop the music from the previous level/try and blends into the new music. Additionally, I found out that you can't ground pound while having pressed the left key.

Mambo's Relic Retrieval

Play Mambo's Relic Retrieval

Jun. 24, 2017

Rating: 0

The "title screen" and "controls" levels were quite laggy. It conveyed a bad feeling about the future gameplay, although the following levels ran perfectly. Level 1: If you explain that you shouldn't touch spikes, you could also explain that you can jump on enemies. If you jump over the enemy and over the gap, the enemy stops over the gap floating, still facing to the left. Please make him turn around and make him stop at the edge or let him fall down. Level 2: I think one is supposed to sprint and jump through the level without stopping because the character slides too much to handle the small areas you can land on safely. However, I don't do that because I do not know the level layout beforehand. It may be my temper that is nitpicking but usually, spikes are not supposed to hurt you when touched from the sides. While the sprite having smaller spikes at its side suggests otherwise, I would have used a spike ball or a fire that is obviously hazardous when touched from any side.

Escape This Place - Chapter 1

Play Escape This Place - Chapter 1

Jun. 17, 2017

Rating: 0

This would lead to the conclusion that the note associating the symbols with objects in the room would be the key to the code. Since the objects themselves do not have numbers on them, the amount of objects in the room could be the number of octave to play the key with. This leads to the following results: broken K - 3 (pictures) twisted P - 2 (beds) squashed X - 6 (candles) crooked N - 1 (chair) bent Y - 3 (fire wood) hooked circle - ??? (not included in the note) This would lead to the octaves 2x63326, while I tries to replace the x with 1 - 7 on each try. None of them worked. I tried again assuming you would not count the picture puzzle as picture but no luck either. I am sure you know the right solution, but perhaps you should recheck if the hints are correct as well.

Developer response from sphinx27

I just put up a walkthrough at https://www.patreon.com/posts/escape-this-11786956. Its separated by puzzle so you should be able to read the solution without spoiling the other puzzles for you. Thanks for your dedication!

Escape This Place - Chapter 1

Play Escape This Place - Chapter 1

Jun. 17, 2017

Rating: 0

Checking on the music puzzle again but no success so far. As already pointed out, the keys to play are DDEFGED and the code in the note represents the number of octave the respective key is to be played. However, the symbols in the code are used twice. Once in a separate note and once again on the door buttons. They seem to have no connection to each other. This leaves multiple possibilities for decoding. First, the number of octave is represented by the number of door button from top left to bottom right. The octaves would be 5624152, but this did not work, assuming octave 1 would begin on the bottom left on the music player and increase clock-wise up to octave 7 (leaving incomplete octaves at -1 and 8). According to yet another node, the door buttons have to be pressed in a certain order to open the door. If I use order as octave number instead of the order on the button panel, the octaves would be 5416351. It did not work, either.

Escape This Place - Chapter 1

Play Escape This Place - Chapter 1

Jun. 16, 2017

Rating: 1

Nice game so far, but the music puzzle is too obscure. Obviously, the keys to press are the first letters of every word in the sentence in the note, but it doesn't work in either octave. Of course, the symbols beneath in the note have something to do with it. However, they do not seem to denote the order or the number of octave to play the keys, either by the number of associated objects in another note (while counting the circle with the hook on it as zero as it isn't included in the other note) nor by the order of the door buttons. Am I missing something or is it maybe broken?

Developer response from sphinx27

Thanks for the feedback! The music puzzle is difficult, I just rechecked it and it is not broken. You are on the right track, though a certain hooked circle might not be nothing.

Astrox

Play Astrox

Mar. 04, 2015

Rating: 0

Unfortunately, this seems not to be working with Linux. I'm using Firefox 35 with pipelight and all Windows and dialogs are empty, except the textboxes, profile images and some mysterious rulers I have found. The game itself starts, but everywhere where text should have been is only empty space. It seems it can't display the font for some reason. I would really like to start playing this game and will keep it on my playlist for now. Any suggestions?

Developer response from momoguru

the font is arial, so maybe that has something to do with it. i can send you a stand alone linux build if you want to do some tests for me. just email jace@jacemasula.com and i will export you a linux build.

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