Bug in last update: please check, this happens when I'm trying to reset. This does not break the game or anything, but is quite annoying.
https://www.dropbox.com/s/imcxbnyjhqrfnaq/Crafting%20Idle%20image.png?dl=0
Question to developer: so far, the only event BP I gained from missions are: 4 uncut emeralds, 5 emerald rings, 6 war hammers, 2 magnificent hammers, 3 magnificent daggers. This list is very skewed, and it doesn't include a lot of other event BPs. Was this intended? I usually reincarnate at level 65.
Suggestion to developers: the idea proposed by TheLarethian is still very valid in the new mission system. I'd appreciate even just 2 possible auto-build configurations: one for CL farming and one custom for mission farming.
This feature is still on my list, but it's a bigger chunk of work and there are currently other things with higher priority. I hope I can add it in one of the next major updates.
2 suggestions to developers (usability concerns) and one bug:
- As said earlier, remove the level achievement unlocked announcement. It's a huge pain for every reincarnation.
- Allow us to Shift + Click, and Ctrl + Click vendor. I'm even thinking about using an Auto-Clicker for it.
- Bug: the lore per point is not updating after a reset following a reincarnation. To be more clear: I was 55, then reincarnate to 56. Then, after one reset, it goes back to 55.
Suggestion to developer: the achievements unlocked announcements for the levels are really annoying after a reincarnation. Could you please remove them or give an option to remove them?
Thanks for the feedback. I have to see, if this can be turned off somehow. Maybe I can change it a way that only the newest one of a achievement type is shown. This means there would only be one after a reset and it would also fix the spam after a high stage blueprint merge.
Response to update:
I love the new system. The min-max slider is great. Also, I can see that crafting lore farming is not adversely affected at all. Thank you, devs.
Question to developers: Are you guys planning to replace the expeditions system with the mission system? In that case, could you please make sure crafting lore farming won't be affected? This refers to Laconfire's comments about the mission system.
I think the simplest way is to allow players to trade the packs/BP gained from fame for crafting lore instead of receiving a certain pack or BP. The mission system for the events force us to take the pack/BP no matter we like it or not. This would severely reduce our ability to gain crafting lore because we no longer gain them from leveling up.
You probably figured that out yourself already, but yes, the expedition system was replaced. I hope the change with the adjustable min/max sliders still allows for lore farming.
Suggestions to developers:
For the current expedition system, I would suggest to have a "All Start Expedition" and "All Accept" button. Currently, for us advanced players, clicking on those expedition buttons is a very huge pain in the neck.
Suggestion: based on TheLarethian's suggestion:
If you can't make it happen by making save slots for autobuild, allow us to import/export autobuild configuration (like other game's import/export data).
We'll save them ourselves. This should be easier for you, because you don't have to worry about how and where to save those things on the server. (I'm a programmer too, so I know it's an important concern).
Thanks for the suggestion. Saving them on the server isn't such a big problem. There were just other things that were more important in the last weeks, which was mostly related to improving and cleaning up the server. I can't guarantee it, but the current plan for the next major version after the 3.3 with the new mission system is a better Auto-Build configuration.
@cueballkev I definitely researched all of the blueprints. This is useful for expeditions, where I can produce a new item without finding it on the left-side bar. Also, when I switch to level-up mode, I don't have to turn them off (or they'll be researched and add significantly more time for each reset).
@cueballkev: the click not opening a product only happens to a product that is not on my board (like the one seen in the screenshot). And yes, I have everything up to date, chrome/firefox (tried on both), and flash.
Developer, there is an issue with the new patch: when I click on a product on the Expedition requirement (on the Dynasty tab), it no longer brings me to that product. I have to find it in the left-side product list in the Workshop tab.
Also, in the Workshop tab, when I click on a product and then click on a consumer icon (a consumer product), it no longer pops up the consumer product panel if the consumer product is not being produced.
Game question: can we have the formula for "Crafting lore earned" per "Points earned"? Variables would be: points earned, crafting lore per reset point, and level.
I know it's a quadratic relationship, not linear, between crafting lore earned vs reset points.
cueballkev already made a comment with the exact formula. In general you can say that resets on a higher level and resets with more reset points (which means more money earned) can give you much more lore.
Thanks for reporting, it should be fixed with today's update.