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Skyshard Heroes

Play Skyshard Heroes

Aug. 13, 2012

Rating: 14

allow units to defend base. Right now unless you watch every second of game, there is no way to react to attacks that is 1 minute long and could start or end any second. Basicaly what is hapening now, troops watch how base is raped while hiding in bushes or even same "garisson" that is being destroyed, makes no sense. And during night i am guaranteed to be destroyed by 3-5 small attacks.

Cloudstone

Play Cloudstone

Aug. 12, 2012

Rating: -5

one more good game with retarded energy system, Zynga style. F#ck this shit ruins everything. why dont you put 10$ tag on it and let people play without energy as normal games would do. Whole MMO friends thing makes no sense in single player game, just more hurdles to strugle with.

Skyshard Heroes

Play Skyshard Heroes

Aug. 03, 2012

Rating: 8

IT would be nice if XP and lvl would actually do something, or at least gave some benefit. Heroes lvl'ing would be good thing and would encourage to fight more, because now it is just a regular unit, a bit stronger and few skills, but still a regular meat on battlefield:/

Skyshard Heroes

Play Skyshard Heroes

Aug. 02, 2012

Rating: 9

Building requirements like needed lvl would be great, i could not upgrade one building probably because of that and had to spend credits. I had all resources but was unable to upgrade, could click button but nothing were happening. Also allow players to earn credits in game, not much, just to make players continue to play, like 10 credits a week....

Developer response from synapticon

The building upgrade issue was a bug that came up yesterday and was fixed this morning. Thank you for bringing this to our attention!

Alien Blaster!

Play Alien Blaster!

Jun. 18, 2012

Rating: 0

WTH? Please complete this game, it has no pause, no menu, no shop, no weapons. Why we need cash if we cant buy anything? Why nothing is happening after death? Zoom out whole game. Add skills or at least a shop. Autofire while pressed button would be nice. Drops would not hurt either. You know how to make a game just lack idea. As it is now it is useless.

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 11, 2012

Rating: 1

just lost match because autoatack decided to keep hitting dead bodies instead of active enemy gladiator :/ Had once dead gladiator kept attacked until he had no legs arms and head, wtf? fix it please.

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 09, 2012

Rating: 0

a man kneeling with no legs looks ridiculious :D floating in the air superpower :)

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 08, 2012

Rating: 5

BUGS: Chopped off head does not count as dead when autoatack and brings it back to kneeling or standing position after autoatack him again. Autoatack target should be excluded after chop off leg and target has no skill to do further damage or help a team. Now i have to keep hitting dead enemies untill last enemy is chopped off leg or fully damaged body part. Few times had dead target being hit again and again until 3-4 body parts were destroyed because autoattackattack were still divided equally among 3 enemies and fight was several times longer than it would otherwise. Top gladiator in coliseum should have a a chance for better loot (green, blue) and loot should have more variation, now all i get are hats and weapons :/ Slave market should show and sell slaves without weapons because they are SLAVES :) Still, love this game and gave 5 stars, but those bugs are really bugging me :)

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 07, 2012

Rating: 3

Game is buged, Lost torso and still is considered as a target when autoatack, lost head and magicaly got up when autoatack decided he was still a targer. 2 lost bodyparts should definately excluded from further being autoatack target because kneeling targets are considered as defeatad. i had quite a few times when choped off head guy was attacked again and got back to kneeling position with head on and was being hit untill he had 3 bodyparts destroyed or possibly because other 2 gyus were knocked out. Would be nice if chopped off head or head with 0hp would be considered as knocked out, same with torso 0hp = defeat. Also choped off hand or leg should make gladiator to be able to fight only few more rounds untill he looses too much blood and falls (now it keeps fighting unlimited untill second body part is destroyed. So, game needs to make more sense, but rated it 5 star anyway :)

GrindQuest Expansion

Play GrindQuest Expansion

Apr. 09, 2012

Rating: 29

so lvl 85 is cap and just goes in a loop? How about we get 1 skill point for each completed "loop", that way we could continue playing that character longer max out skills instead of starting all over... What you guys think?

GrindQuest Expansion

Play GrindQuest Expansion

Apr. 04, 2012

Rating: 2

Please make "clear" button in main menu more dificult to access, because every time i almost click "clear" instead of select, just automaticaly want to click button at right of save. Change places or something... I dont want to delete good save one day :/

Developer response from Abra24

There is a confirmation dialogue for clear, you should be pretty safe.

Decision

Play Decision

Mar. 23, 2012

Rating: 4

zombie fell out of map borders when hit with rocket louncher, unable to kill or exit mission, stuck forewer? Please fix this bug.

Monster Arena

Play Monster Arena

Oct. 11, 2011

Rating: 1

Fnished game, was fun, but many bugs and inbalances. 1. inteligence looks pointless because agility improoves bar recharge insanily. 2. agility above 300starts to make recharge unbelievably fast and at 500 i was unable to fully use it even with 5 point attack it just recharges 5 points like in 0.5 seconds which is stupid. . 3. caveman only has 1 usable skill (cow cannon) ather skills are unbalance cost/damage and animation lenghth. 4. +10% in-combat items makes x10 (1000%) improovement which enables to kill anybody in 1 hit. 5. fights are too easy, no potions or ather in-combat items are needed, finished game without a single death. Still rated it 5/5 because i liked it enough to finish :)

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