I made a small fast character with lots of int and I started the game only to find out I don't start with enough money to buy any spells and every gladiator I face has more HP and more damage than I do so I can't earn any money to buy them. 1/5.
Individually the games are unoriginal, not fun, stupid, and poorly designed. Combine them in with annoying music, a terrible speed multiplier mechanic, constant interruptions and stupid switching mechanics that often leave you dead before you can even see what game you got, and you get Grid 16, the worst game on Kongregate that got badges. If you feel like wasting your time, then this game is definitely for you. If it were possible, I would give this game a negative rating.
Its frustrating how sometimes you can get a sequence of events that pretty much guarantees your death and there is nothing you can do about it... like back to back rows of spikes, or you just don't get any pills for a long time.
I think you really need to prioritize getting the instructions written, since there was nobody else online when I first logged in to beta test I sat around for about 10 minutes trying to figure out what I was supposed to do - and then when I finally got into a game with someone I got completely trashed because I had no idea how to play. It was a very frustrating experience.
For people complaining about difficulty here is some important advice:
Get the knee dislocation ability asap this can permanently disable almost all ground troops, this can be used to reduce 2 or 3 v 1 back to 1 v 1.
Enemies only spawn if you move, so if you are having trouble with too many enemies stop running away so much. To kill cavalry all you need to do is stand in one spot and jump attack. You can also use block get in an attack or two after they pass you. Hiring two ranged units and just blocking everything while they kill your enemies is a good general strategy for some of the harder levels.
Its an ok game, it might actually be worth playing more than once if it had multiplayer mode and a decent upgrade system where you actually have to choose what you upgrade.
Different track conditions would be nice too rather than sand colored skating rink x10.
I finally perfected Run'n'Gun after a month of being stuck at 71/72 award points. Now I have both SCGMD impossible badges. <3 SCGMD 5/5 for both games.
I think the game would be a lot more fun if everything didn't aim at you so it became more of an avoidance game than staying one step ahead of the beat. Also the yellow balls sometimes still falling down during the green cannon can be very annoying.
This could be a great game if challenge mode and the hard badge weren't almost completely impossible ... Different colors pop up over top of the ones your trying to hit all the time making you lose lots of energy and getting a complete row seems to replenish very little energy compared to missing it.
To beat this game on story mode follow this advice:
Archers - Kill with jump attacks
Spearmen - Kill with spear throws (pick up new spear)
Soldiers - Kill with kick to disable them
If you have more than one enemy on the screen, if you break a leg with kick (listen for crack) they will stay disabled until you attack them again.
Boss 1, 3, 4 - Kick them until they die
Boss 2 - Pick up spears and throw them back at him.
You will need at least 3 lives going into the last boss, take full advantage of invincibility to do damage to him, use jump attacks to avoid getting slaughtered when you aren't invincible.
This game has too many flaws to list here, but I'll list the big ones. First of all its a blatant clone of other games, and doesn't add anything new to the genre except... that it is the most ridiculously boring and drawn out game I have seen so far. You actually have to do worse and purposefully avoid winning to get more score/experience, and there really isn't much of a challenge. Also when your guys are attacking the enemy castle, an ogre or some other AoE enemy can spawn and crush them all in a couple of swings and they don't fight back because he is out of reach - and he is out of shooting range too. Maybe its just me, but it feels like the author smushed gemcraft and bowmaster together, took all the fun out of both and left the boring/annoying parts in. 2/5
Good concept, but poorly implemented in terms of building your team properly... The randomization feature is bad and its really hard to try out different specific combinations and/or adjust your team to the current enemies and conditions. The difficulty seems to be completely random from fight to fight as well. Its very easy to lose a monster due to random attacks taking out one of your guys, and there is nothing you can do about it. The level up system doesn't seem to significantly affect any of the monsters. I think I noticed some minor HP gains... like 1 every 5 levels or something.
Finally, the magic system is a good idea, but I really didn't like that you have to wait 2 full turns before using any magic - and if you want to maximize your potential, you need to wait 3. It kind of defeats the purpose of getting you out of a pinch. It also would have been nice to have specifically targeted spells, rather than all spells just affecting everything.
Its a good game, but combine a limited selection of random tiles combined with extremely specific bonuses needed in the higher levels means you can easily lose by just a random bad luck streak.