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Deciusbrutus' Comments

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Warfare 1944

Play Warfare 1944

Aug. 28, 2009

Rating: 0

Like 1917, but with no added features. Except that you need a officer in play to call in fire support, but the enemy doesn't.

Storm the House 3

Play Storm the House 3

Aug. 24, 2009

Rating: 0

Spartans: Orbital bombardment, but be sure to max the ammo capacicty

CycloManiacs

Play CycloManiacs

Aug. 23, 2009

Rating: 0

EPIC roll. Watch the win video if you have any questions.

Little Wheel

Play Little Wheel

Aug. 21, 2009

Rating: 0

Nice art, poor gameplay. Puzzles don't make sense. (Why doesn the train track need to lift up?)

Marooned Mr. Chip

Play Marooned Mr. Chip

May. 22, 2009

Rating: -1

Good start. The technical basics are all there, to go pro quality just make sure the puzzles make sense, get good art all over, make sure the puzzles make sense, add a little bit of length, make sure the puzzles make sense, verify that you can see everything on a dim monitor, make sure the puzzles make sense, and add a little plot. Oh, and for gods sake, don't do what most people do- make sure the puzzles make sense.

Forever Winning 2

Play Forever Winning 2

May. 22, 2009

Rating: 0

Yeah, not marking this down 'cuz it took a long time to load. Marking this down 'cuz of bad voice acting, poorly implemented text handling, and losing progress when going to a menu.

Replica

Play Replica

May. 22, 2009

Rating: 0

A bit short, but I can't imagine any more that wouldn't go beyond what the gameplay is.

Chroma Circuit

Play Chroma Circuit

May. 22, 2009

Rating: -1

An undo would be the biggest addition I can think of... And a better optimal count. I beat the expected value way too many times.

Cargo Bridge

Play Cargo Bridge

May. 22, 2009

Rating: 0

Third browser crash- 2/5. I don't think there's a way to fix the physics issues without a new physics engine. (BOUNCY steel girders that only break at the HINGES?) Needs: rigid hinges, and a good modeling of deformation.

Cargo Bridge

Play Cargo Bridge

May. 22, 2009

Rating: 0

Crashes, and nigh-impossible (Level 20 you have to catch a crate WITH a bridge over a screen long.

Morningstar

Play Morningstar

May. 20, 2009

Rating: 0

Throw in a few clues about what each of the symbol sets mean. Also, don't make people turn the brightness on their monitor way up to see stuff.

Remnants of Skystone Beta

Play Remnants of Skystone Beta

May. 14, 2009

Rating: 0

Steampunk ++, but why is this multiplayer?

One tough Pixel

Play One tough Pixel

May. 12, 2009

Rating: 0

Fix the collision detection and secondary explosions. Why do the plus-looking things square shaped for collision detection, and why are little things overlapping them immune to explosions?

Endless Zombie Rampage 2

Play Endless Zombie Rampage 2

May. 10, 2009

Rating: 0

Good for the first few waves. Once you get flamethrower w/upgrades, just repetitive. No endgame at all, and doesn't get harder fast enough for a surviorman challenge.

Epic Battle Fantasy

Play Epic Battle Fantasy

May. 06, 2009

Rating: -1

Like an RPG, but without the Role-Playing. Or the Game. Features breast physics.

Age of War

Play Age of War

Apr. 21, 2009

Rating: 0

Meh. Enemy resources are limitless, and he ages based on when you do, not how much xp he has.

Reincarnation: Riley's Out Again

Play Reincarnation:  Riley's Out Again

Apr. 21, 2009

Rating: 0

Meh. There's a difference between evil and clichè. Too much of the latter, not enough of the former.

Tainted Kingdom

Play Tainted Kingdom

Apr. 19, 2009

Rating: 0

Nicely done, but an ingame reference showing relative strengths and weakness of units would help a lot.

Frontline Defense First Assault

Play Frontline Defense First Assault

Apr. 18, 2009

Rating: 0

Meh. Too few improvements for a rerelease. 3/5

Basements & Basilisks

Play Basements & Basilisks

Apr. 13, 2009

Rating: 0

Don't mind natey- just look at his "Game" and adjust your opinion of him accordingly. Include an inventory system, a combat system, and a few fights as the next step.

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