I would really like some sort of an upgrade or two that will recycle the current pickaxe. Like it would give +1% of P and +1% of Q to the newly created pickaxe, growing all the way up to where you feel it's okay. =) And I actually enjoyed this idler both the story and gameplay.
Needs more content! The completionist in me demands to finish those 5 remaining achievements: "Time in Game" (I'm at 1 day - 4/7) AND "Total Gold Earned" (8/10).. But I've done everything else so sort of no point hanging in there =\
lvl 23: Get the +1Atk, kill the hexagon guys above starting point and below the sword. Note: While at 0Def make sure to go through the -1Def places.
This should get you enough HP(+1 on the way) to go after the +1Def on the bottom left.
After you collected it you look like 1HP 2Atk 1Def. Kill the last top hexagon guy for +2HP
Now you need the 2nd Def boost which is on the right. The right path is via the 2nd row counting from bottom of of spikes. This way after you kill each spike you get +2HP.
After you collected it you look like 2HP 2Atk 2Def.
Spikes now deal only -1HP, so you can go for the +1Atk boost which is left on the left :)
The right way to this boost is starting on the 2nd row counting from top of of spikes. After that you go in a stairway like path to the boost collecting +1HP after each spike enemy.
With it you end up like 1HP 3Atk 2Def. This is enough to kill any remaining enemy on the level (spikes are one-shoted and 3 guys blocking the exit deal you -0HP per hit)
I liked the game a lot, but..
To me, while very nice, simple, relaxing and overall cool - I was left unsatisfied =)
Lacks something, which I'm not even sure what.. maybe some complexity to it, some elements that would add some fun to it.. For example: PR and painting presentations/events, and gifting things to museums. Having an own wall to decorate with your paintings the player liked. Of course as you grow you'll need to move houses for bigger walls and etc. And here comes in the rent, ant feeding, etc.
Also - some management stuff like a storage for paintings first where you set the price before pushing it to sales and maybe even control over the size of the canvas you give your ants.
And lol - totally missed sell for 1$ achievement.
Thank you! (4,5/5)
I'll be another one of the guys saying "maaaan, that is getting slow.." Nice, but way too slow.
And of course in my "ingenuity" I also know the true solution and share it: the game needs spells =)
Something like a "meteor" that will give us a rock or two (preferably 5+). Cause otherwise I'm not progressing my friends for 5 more days since they all want to see some smashed rocks after the very first time I closed them their quests..
I'd like to see the game to take focus over, because otherwise my FF is trying to search on page as I type and I'm not disabling this since I need it for work..
Hi! I'm sorry about the trouble with the controls. Can you please elaborate more on what was the issue and how you would propose to improve it? Thanks!
Quite straightforward, there is nothing you can get lost in there.. which is sort of a downside. But the 10 minutes I spent on it were nice, especially when encountering new blocks. A steady 4/5.
Found out that there is a daily reward only from the comments... I didn't close the game... Guys, please, please with sugar on top, work smth out? I absolutely hate to close or reload my games.
Wingnow,
Did try that, same issue. Will give it a try from work in 12 hours or so from now and will write back. Hope it will help you if you decide to look into it.
Have look into this, but that issue doesn't occur on my side such that have not idea on that. The game now support custom key setting. See whether it would help.
Wingnow, Thank you for your reply. The controls are indeed better now!
The only thing that remains for me, and that is actually the most problematic, is that sometimes running is stuck. I like go forward, jumping here and there, changing my directions in mid air, after the landing the hero can start running in one direction with no keys pressed.
I suppose it has something to do with pressing the both directional keys when landing.
I do not have a controller, I use my old trusty keyboard. And I use only Firefox, so maybe the issue is somewhere here, on my side.
You're welcome, grad to hear it is better now. Not so sure on this. Maybe it is bug in my game, or it is the keyboard not sensitive, such that it cannot detect you have released the arrow key. You can try disable num lock, and use 4/8/6 instead of using arrow keys. Hope this help (please let me know it works or not).
Hi! I'm sorry about the trouble with the controls. Can you please elaborate more on what was the issue and how you would propose to improve it? Thanks!