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Deepone's Comments

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Zilch

Play Zilch

Nov. 18, 2008

Rating: 0

Too much luck-dependent. If one just has the patience, he can get all badges. Just repeat repeat repeat... all the time. biggest lack of game is the fact that there is nothing to be found, no use for any kind of skills... just pure luck

Mytheria

Play Mytheria

Nov. 17, 2008

Rating: 0

couple of bugs (for example having two global enlightenments does not equal to two extra cards and the sniper bot saying it needs one power to activate but not accepting other colors but blue) and lots like MTG. Naming normal spells instants and then not allowing them played on opponents turn was irritating. Other than the few griefs it's quite entertaining. Multiplayer would be definately worthy addition! 4/5 overall (just minor bugs that are bound to happen with this kinds of games)

Warfare: 1917

Play Warfare: 1917

Oct. 23, 2008

Rating: 0

quite nice game - only feels little short...

Ether War

Play Ether War

Oct. 09, 2008

Rating: 0

Might be decent game. Only thing is - if I move it stops for quite a while... shouldn't happen on 3800+ machine ? even on low settings...

light-Bot

Play light-Bot

Sep. 20, 2008

Rating: 0

functions are used this way: you first put some actions in the function. Then you "call" that function by dragging the f1 or f2 to the main. In essence, if you put walk forward and lit into function1, then EVERY time you have f1 as an action, those two actions will be done. and for those wondering about the lvl 10... It is possible to do it both ways, but as a small hint: quite much easier if you lit the one near the robot's starting point first! =) oh and never ever try putting f1 into function2 and then f2 into function 1.. it just WON'T work! (unfortunately.. recursion is nice :))

light-Bot

Play light-Bot

Sep. 19, 2008

Rating: 0

darksoul: put f1/f2 button on main (or the other function) to call what you have in that function's box

light-Bot

Play light-Bot

Sep. 19, 2008

Rating: 0

167 commands:)

light-Bot

Play light-Bot

Sep. 19, 2008

Rating: 0

2 things that would make the game even better that come to mind are showing which command is under execution and more levels :) At first was thinking of more commands, but at most place for another function might be needed on harder (up-coming) levels - "if" command is only really needed to test whether or not all lights have been lit with recursive function calls, so it isn't really necessary. Going to try again from beginning..

light-Bot

Play light-Bot

Sep. 19, 2008

Rating: 0

camrade tux: It just took most time of the levels for me. Seemed easier now that I did it second time and after getting frustrated tried to go first for the left one :) Using mostly recursive stuff I got it done with some 180 commands. studying IT in technical university, had to use many different languages for programming - might have influenced the result, altho I went for recursive path just for fun to test if it works :) (gave 5/5, awaiting for sequel/update which shows command that is being executed and that adds more levels)

light-Bot

Play light-Bot

Sep. 19, 2008

Rating: -1

camarade tux: it sometimes handles them. I have been able to use them on multiple levels, although it seems to only note to check before calling itself - if F1 calls F2 which calls F1 (on the level with two nearby lines to be lit) it fails to notice when all lights are lit. The tenth level seemed to be hardest, apart from that the levels progressed in pretty good order (maybe move it to be last ? multiple players seem to have reported it to be hardest one)

Vector Runner

Play Vector Runner

Sep. 03, 2008

Rating: 0

fisdu: there actually is a countdown bar on the middle of the bottom part of the screen for the length of invincibility left

Vector Runner

Play Vector Runner

Sep. 03, 2008

Rating: 0

lighthearts: got 2 badges myself from this one so guess it aint too wide spread. tialei: probably because it gives you time to react to upcoming obstacles. without penalty you could be pausing the game like every second, find out a route, play it, pause again, rinse, repeat cycle.

Epic war

Play Epic war

Aug. 23, 2008

Rating: 0

game would be better with more of a challenge - the bow is waaayyyy over-powered. Already at 1/3 point it was getting repetive & boring, due to just keeping bows firing and surviving with that. Then just angels finishing. Rinse, repeat. Might be it will get more interesting at the end (map 11 no problems), sure hope so. but too easy still I would say, at least for the middle-part.

Thing-Thing 4

Play Thing-Thing 4

Apr. 07, 2008

Rating: 0

the game is slow as h*ll. Down to unplayable level on my laptop which hasn't had problems with other games - that look a lot more intensive.

Boxhead: The Zombie Wars

Play Boxhead: The Zombie Wars

Mar. 29, 2008

Rating: 0

Can't shoot upleft & the scores were not updated. Not really wanting to spent another 3-4h to get the demons killed (1.7billion points when I finished that task btw - only it didn't update the achievement...).

Boxhead: The Zombie Wars

Play Boxhead: The Zombie Wars

Mar. 29, 2008

Rating: 0

I did not change settings at all, chose defence's first map, and got the required 200 demons killed. And plenty more of runners etc. BUT NO BADGE's OR CARDS! 1/5 due to them not working (1.7billion points... nothing).

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