my initial round... 9,4,4,4,10,5,24,5,8. yea hole 7 was a bit insidious, including the bug that sometimes I would make it into the basket but then it would move and roll out before dumping. :( a good start, glad to see you are making updates for it as it has a ton of potential!
money towers are more than a little overpowered... made it to lvl 90 tho ;p every space except 5 setup with capped sniper towers and still have 88m in the bank lol
Too many alternate solutions on many levels IMO (often with many left over pieces), and where there are no alt solutions it is too easy to find. Still pretty decently put together, just seems rushed a bit for a sequel of another sequel.
key for 4th level is to let the witch make it to your base while killing as few shovels as possible, then stacking up 5 shovels in front to beat them down quickly so you lose as little HP as possible. the "frogger" zombies are also good at killing shovels unless they are tightly stacked, so do the same thing to them. build only enough shovels to get by while building salvage yards until you can mob them, by that point you should be maxed on your salvage yards and saving for a barn to make farmers. otherwise you won't have enough farmers out to take down the first fatty and mob again just after to keep a good stack of farmers going, no more shovels once you can build farmers (since they ALWAYS die beating on the base rather than zombies, and also they stack the zombies... again not good for you) only use mob if you can wait for it to come back up or if you just have extra power. 4 more angry farmers that you don't have to build trailers for!