Suggestion: Add a notification icon to let players know that they don't have enough metal when trying to build a robot. I had no idea why my explorers weren't being built until I looked it up on the discord, For a couple days I thought I had to save up 1e31 metal to build the explorer factory first.
Love this game so far, just one complaint. Even with fast forward and a clock tower speed of over 150%, each brick for the 11th floor requires holding down a mouse button on the windmill for a full minute, equaling 48 minutes of staring at a windmill. I am assuming the 6th science upgrade halves this time, but the fact that it's gated behind this is a little much.
Really enjoying this game, if I could request the addition of a local save backup option, I'd like that a lot. I ask because I lost my save data after a crash the other night. Thank you for reading.
Im happy you're enjoying the game!
Yes, Im currently working on improving the save system.
It should be ready by this week's update.
Regarding the crash, do you remember what level you were when it happened?
Also, did you fought a boss when the game crashed?
Suggestion: You run out of new buildings to construct pretty fast because they all require a slow tick down of resources rather than a bulk purchase. If you plan to add more buildable upgrades in the future, my only suggestion would be to make them require increasingly large amounts of prestiege points or introduce a new resource that is very had to get ahold of quickly.
Do all blue recipes in alchemy lab increase in cost when you buy one? I notice after buying Minor Prestiige that Museun +5% increased from 5000 to 25000 in cost. I feel like this forces you to choose one over the other.
I've heard a rumor that XP+ necklaces are planned to be added to the game. If this isn't true then forgive me, but if it is I wouldn't recommend it from a gameplay perspective.
In the long run it would just mean you'd have to re-equip a different necklace every time you wanted to do something different, and pets seem to already fill the role of giving extra XP.
If Potrach's idea for "Trample" was added as its own unique damage stat. Here's my suggestions for class name variants. Trample + Armor = Barbarian. Trample + Healing = Druid. Pure Trample = Wizard/Sorcerer?
Suggestion: I believe it was stated somewhere that you gain prestige points faster as you spend them. If this is the case, could you show a stat within each prestige layer that shows how much that layer is being sped up? (I might be wrong about how this works.)
Really enjoying the game so far. Hoping for more DPS class types in the future (unless I haven't unlocked that yet.) It can even be purely cosmetic names if you can't think of a game mechanic for it.
I think there's a hiccup in my browser every time the grass resets when going about 80% grass, it's only really noticeable when you're trying to run other games in other tabs though.
Im happy you're enjoying the game! Yes, Im currently working on improving the save system. It should be ready by this week's update. Regarding the crash, do you remember what level you were when it happened? Also, did you fought a boss when the game crashed?