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Jan. 10, 2022
i don't see any players - all game play is simulated. i must be missing a setting somewhere???
Aug. 04, 2020
when there are two groups of bots in one exploration level - this goes for your side (green) or enemies (red) - it seems clear the game first chooses which group to apply damage to, then applies damage. this means the smaller group (in terms of total HP) will, in expectation, always be destroyed first. this is problematic in more than one way - for example, when only my Cube has a weapon but i have lots of explorer robots, i can't really use them as a shield because the Cube will be destroyed much sooner than the explorer bots because the Cube has lower *total* HP.
Sep. 29, 2019
even if there's not going to be a level 31, i think you should continue to keep track of experience. you keep rewarding it through online bonuses, arena rewards, etc., but it doesn't pile up anywhere. otherwise it would be great if lvl30 players could get some other rewards in these circumstances.
Developer Reply
Yep. I plan to do something with that excessive exp. maybe swap exp into gold after level 30, or maybe add more levels, which would be ridiculously harder to increase. But its not a priority for now.
Sep. 16, 2019
there are no rewards for 80 points in Daily quest - i know 80 isn't listed on the Rewards screen, but it keeps indicating more rewards after N more points, where P+N=80 after i got to 70 (so 73 points, 7 more until next reward). just saying
Thanks! Fixed with todays release.
Sep. 13, 2019
i can't attack in Cave
Cave has a limited amount of NPC attacks - 250/day. But PVP attacks should be not limitted. If you think, that you really didnt reach that amount of attacks in cave, write me, i will check that further.
May. 22, 2019
seems like pawns can attack towers but bishops can't? NPC bishops are constantly burning down my towers...
Yes. All NPC figures can destroy. NPC is AI, he is OP :D NPC can do many things that normal player can't. He is alone vs everyone :)
May. 17, 2019
i wish there was a way to see the health of a tower (maybe there is?), and that there was a way to repair them.
tower has no Health. If enemy destroys it at the first try - its gone. If not - tower is "full hp", means the next enemy has to start over. Of tower is too strong for your pawn to be destroyed, means it is literally impossible to destroy the tower even in 1 million tries.
so after enough steps, NPC become very hard to repel. seems like some people have figured this out though. any pointers? also, what happens when they get to my castle?
May. 13, 2019
consider a 3x3 square of 9 fields. if a player claims the 8 fields on the perimeter, the green highlight signifying they're my fields makes it look ALMOST like i have the 9th one, in the middle, as well. this makes it a bit challenging to ensure i have all 120 fields in an 11x11 square. it would be great to have any symbol in the middle of a field to signal its status.
Yep. That is a big problem in 2.5D. I am also switching to 2D view to see the missing fields. So far I didnt find the solution to how to show the conquered Fields together with nice Map background. No plan yet how to fix that .
not trying to give you a hard time, but if you reset the servers in a month i don't see myself coming back. hard to keep going after having all progress wiped away.
Now there will be no wipe. The server is restarted. And wont be wiped in this year.
May. 03, 2019
feels like a dumb question, but i can't figure out how to make a knight.
Probably you have blocked with towers the way knight can be deployed.
Apr. 09, 2017
is anyone else seeing weird breakdowns in autoroutes? i'm running out of resources where i shouldn't be...
Fleets lose some speed if they have a lot of stops, so try to add a bit more resources (like 1%,2% or ask in the chat for better hints)
@raton18: technetium fissors?
Apr. 02, 2017
out of curiosity: suppose i attack one of these New Babilo fleets with only one ship in it, and lose. but presumably i do some damage. does that damage last, or is it as if i never attacked (except for all my stuff dying of course)?
@Cheslava - my understanding is Shipyard lvl14 gives nothing (i'm at 13 right now so i'm depending on the forum for this). i can see how introducing a meaningful new offensive ship would take a while - and you're probably working on it - but it would be useful to have, say, a faster, larger transport. like maybe twice the speed of the ZB50 and 2-10 times as large?
Yeah i will add a new ship soon, and it will require shipyard 14. As for the cargo I don't see the need to add that, since at the moment you can reuse weak and cheap combat ships as faster cargos
Mar. 30, 2017
@cheslava: somehow the game seems a lot... flashier today. i mean, my mouse cursor, and a lot of other things in the game, seem to flash very quickly when this game is running. obviously this could be on my side, but it does seem to have something to do with how often the image changes. any ideas?
i'm sure it depends on the interface too, where do you see it more pronounced?
thanks for exact energy production/consumption!
Mar. 29, 2017
@Cheslava - i would WAY prefer to see the raw number of energy produced/consumed per second on a planet than have it condensed to K/sec. at K/sec with two decimal places, you're only saving one digit - and if i'm low by, say, 4 energy a second, i'm taking a little production hit and there would be no way to know.
Yeah will be added
Mar. 26, 2017
went away for about 36 hours, all my autoroutes stopped running...?
Mar. 24, 2017
i'd be interested to know if anyone else is missing fleets. my entire attack fleet has gone AWOL - was in transit, one way, when that loading screen glitch hit. very sad about my 1700+ babayagas...
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