Just pointing out an inconsistancy in your job change structure. Knight requires Fighter level 2 and Rookie level 2. Fighter requires Rookie Level 3. Should just remove the Rookie requirement or raise it for Knight.
You employ FU balancing of letters don't you? I noticed often when I only need 1 letter, I will run across 8-12 letters I already have, sometimes in tight clusters, in positions that are difficult to avoid.
Game is easy, and money isn't entirely a problem. While yes I didn't get to buy nearly as much as I wanted to, I beat the game with maxed out turrets and the Uzi. Never paid for healing or repairs. I did pay for auto repairs.
It has potential. It is repetitive, but that can be worked out, as can the graphics. The concept is a different take on your average shooter, so bonus for trying to change up the every day game. Hit detection could use some work; it is a land based shooter, so some level of depth should be instituted so you aren't hit by or hitting things that are farther back or forward from you. Looking forward to further upgrades or games you might produce. 3/5
Decent game. Definitely a great starting point. Flamer could be a little more balanced though. Heavier hull with a flamer pretty much is the only tank you need end game from what I've seen so far. I haven't played the last map yet, but it has worked on the last 3 so far. 4/5
This game is well thought out, interesting, and planned well. The only complaint I have right now is that the upgrades should be tiered to the campaign to increase the difficulty some. As it is, you can have max level armies that you carry on from the first mission. 4/5 stars.
Definately one of the more interesting games I have played. It's simple, yet involving. And the use of metaphors provided something I do not see in very many games, thought and introspection from the player. How similar to him we can be at times on a metaphoric level.