Two most necessary improvements?
1. Wind. WHY WHY WHY do you expect me to believe that two sail powered ships can sail at each other head on and both go at top speed? WTF is that?
2. Speed control. Half sail, full sail, weigh anchor? I mean really, only one speed all the time? Well, 2. Cruise for long hauls and tactical during close approaches. That's braindead. What if I want to let my opponent to catch up to me?
I love this. Would like to more comprehensive volume controls so I can lower it some and turn off the music instead of just straight muting everything. I want to listen to some radio while I play.
Re: Badges, I got Treasure reclamation immediately on load. Hot Streak I just did again, not like that's hard. After reloading again I got Amateur Cartographer as soon as the game started, before I even selected Continue. I still haven't managed to get Golder Surprise to register though.
Need to be able to select a worker by his desk. For example if I upgrade an office to Advanced I don't want to have to hunt down all the employees to upgrade them as well. I'd like to just click on the desks to select them. Similarly, if I'm doing som retrofitting I want to be able to select all the managers in a specific office block and fire them so I can hire proper geeks, er, researchers in their place.
Gets pretty old. 'RPG' elements pretty much boils down to increasing damage and equipping things that for the most part don't seem to make much of a difference. There's a 'stat' chart, but the only stat you can really change (and therefore care about) is weapon damage. Defense doesn't really accomplish much, particularly with the shield equipped.
Also, I upgraded the finger all the way and didn't get the achievement :(
Nice idea, nice effects on the arc, but really quite bland in the gameplay department. Additionally the upgrade system feels like something tacked on because all the cool kids are doing it.
A walkthrough (not by me) for this level pack is available here (in 2 parts)
http://www.youtube.com/results?search_query=Liquid+Measure+2+Dark+Fluid+Level+Pack&aq=f
With convenient 'bookmarks' by level in the video. Do note that in nearly all cases the levels can be solved more simply with fewer parts than depicted.
Interesting game, but it could use a tutorial mission or two. At least for me the functionality of the tentacles wasn't immediately intuitive. It should have been and perhaps a better animation for the motion of individual units in an establish tentacle would help ('birth' at the origin and death/absorbtion at the destination?) or maybe I just need to reboot my brain.
However zone 17 is just dreadful. I understand leveraging the mechanics but all the way across the screen? What, really? Just stupidly repetitive.