Setting a limit on the amount of certain items usable at once could help. Certain "overpowered" items could use a bit of a nerf. Would make the game a lot less like Rock Paper Scissors.
It would be a cool feature to be able to read a card in your hand by mousing over it, rather then clicking. Just saying. :P Great game though! Will definitely play it for a long time.
I find it quite funny that for me, once unlocked the "Swordplay" training option is most effective training method for my archer based units. :P 5/5 Easily for this game! I would give it 6/5 if I could. Such a wonderfully fun game to play and doesn't take too long to beat. I played the first and now I'm hoping for a third! :D Keep up the good work!
I think it'd be good where if your tower was say.. 2 warriors and an archer, You could place the archer slightly behind the warriors so he doesn't just get killed. Unless the warriors pull aggro and i haven't noticed..
Id like to point out that when you change the skin tone of a newly created demon character to something other then red, there is no way to change it back other then hitting cancle and making him again. Really no big deal but figured id point it out.
Energy Bar really is pointless.. all it really does it make so i have to play another game for a bit and it takes me away from this one. For a game that is quite fun (although money grabs) The lack of an energy bar would really improve gameplay, and make me want to sit and spend time doing the story.
I suggest perhaps making it so that you can auto attack simply by clicking on the enemy. rather then having to select the basic attack spell and using it on someone.
We will try coming up with something in the next expansion. Thanks for the complements :)