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Notebook Wars 3: Unleashed

Play Notebook Wars 3: Unleashed

Dec. 01, 2012

Rating: 6

Some real bad design decisions hold this game from being pretty excellent. The hitbox is too large and unpredictable, enemy shots do too much damage while collisions don't do enough. Otherwise, this is a well presented simple game for an afternoon.

Arkandian Explorer

Play Arkandian Explorer

Nov. 29, 2012

Rating: 17

Good game - more of the same in the series but that's not a bad thing. There is a serious lack of polish though. Glitches infest this release from the unachievable awards to artistry not being trained by successful crafting (only failures), to a skeleton enemy that has NaN chance to be hit. It's really not that hard to fix bugs that people find and this game should have had a few more patches before being badged.

Legend of the Void 2

Play Legend of the Void 2

Nov. 13, 2012

Rating: 8

High quality game with some serious pacing issues. You gain your first 3 of 6 allies over the course of about 50% of the game. This may seem about right - half the characters for half the game - but if you look at any other party based RPG you will see that you normally gain 60-100% of your allies in the first 10-30% of the game so that you can construct and execute a grand strategy for the team by 40% through and spend the rest of the game refining it. The battles are boring because they drag on and there is little room for strategy in that the monsters are simultaneously too weak to require serious planning while also nearly immune to most strategic actions - I rarely see a boss get burned or poisoned, much less stunned, so those moves don't seem very worthwhile. This game would be a lot more fun if there were more variety in the enemies and abilities.

Red Ball 4 (vol.1)

Play Red Ball 4 (vol.1)

Nov. 05, 2012

Rating: 2

What an excellent game. The physics and controls are perfect, as is the variety and difficulty of the challenges (within the desired scope of the game).

Race The Sun

Play Race The Sun

Sep. 27, 2012

Rating: 6

Pretty cool game and excellent job on the subtle feedback loop between performance and difficulty. As you do better the sun goes overhead which blinds you and limits the draw distance. Conversely, as the sun sets the shadows elongate making the obstacles much more prominent. Rewarding player skill with a more challenging game is something more games should do.

NoNoSparks: The Ark

Play NoNoSparks: The Ark

Sep. 15, 2012

Rating: 0

Like the other NoNoSparks game, you can sort of cheat a bit by guessing a full layout for a row or column and seeing if the numbers turn gray. Make sure you fill in ALL the squares AND Xs and the numbers will gray out if it's all correct. I use this to get started on the really tricky levels. Like this so others can see.

Knightmare Tower

Play Knightmare Tower

Sep. 08, 2012

Rating: 3

Excellent game with good mix of strategy and reflexes. Not too reliant on luck so it's fun and not frustrating.

Shop Empire 2

Play Shop Empire 2

Aug. 19, 2012

Rating: 7

This was a really unpleasant and laggy game. And then it crashed and my new save file for my second play through was gone. My first play through which I quit early on because the game doesn't tell you how important the compatibilities are until way too late was still there but not the new one where I had well laid out malls in 2 countries. Piece of crap game.

Turbo Golf

Play Turbo Golf

Jul. 29, 2012

Rating: -8

Turbo, please stop making games: you make the most infuriating and unfun crap that gets the most infuriating and unfun badges possible. Yes, I know you don't control the badges, however, the existence of the BS hard badge is only possible because you made the design decision to make a game of golf, a stupid and awful game to begin with, TIMED, contrary to everything that golf stands for. You then made it so that your success would depend highly on the wind (which you hoped would add unpredictability and replayability but in fact just makes everyone reload the levels a hundred times) and stop your stupid character from running for the ball until it comes to a dead stop from its glacial crawl down some stupid slope. RobotJAM, you're cool, but please stick to interesting adventure games instead of Turbo's godawful sports simulators. If the denizens of Kong wanted unfair and badly balanced sports instead of space marines we'd go outside.

Zombotron 2

Play Zombotron 2

Jul. 28, 2012

Rating: -2

Nice physics engine and cool art with serious bugs and some of the worst level design in the history of gaming.

Strike Force Heroes

Play Strike Force Heroes

Jul. 13, 2012

Rating: -1

Beat with Level 16 Commando with HBAR. Didn't need to resort to any cheap tricks but just barely. Incredibly well balanced game in that regard, if still not very fun. Can't even wrap my head around the grind needed to unlock all the crap in the game.

Proke

Play Proke

Jun. 26, 2012

Rating: 1

QUA- quadplex quadplexes quadrioxalate quadruplex quadruplexed quadruplexes quadruplexing quadratrix? quadratrixes? SUP- superexquisite superexquisitely superexquisiteness OVE- overexquisite overexquisitely DIS- disquixote -ELY superexquisitely overexquisitely exquisitely exquisitively -TES exquisites quixotes -IES exequies quixotries -LLY quixotically unquixotically -TIC quixotic unquixotic -IVE exquisitive -IDE sesquioxide -DES sesquioxides -SES exquisitenesses -IZE quixotize -UNE unequiaxed -ARY squamosomaxillary

Reprisal

Play Reprisal

Jun. 22, 2012

Rating: 4

The trick to this game is terraforming. Make a large flat space so that you have all large barrack/castle structures making soldiers. The most effective magic seems to be something that leaves a long scorched earth effect disrupting the enemy's large structures (which are also very hard to capture). For my money, I enjoyed Lightning Storm the most - it's cheap and spreads out the scorched earth all over the place. The AI (on later levels) repairs its home rather efficiently from Whirl Pools and Fire Mountains but never has a recourse to this spell.

Mardi Gras Mayhem

Play Mardi Gras Mayhem

Feb. 17, 2012

Rating: 5

I have railed against Nerdook dumping mountains of his unpolished crap games on us before but the last 2, at least, were very good. This and Super Samurai Sweeper both had good interesting game mechanics that worked well together. I am also starting to see advantages to such a prolific designer because some key elements remain constant game-to-game and make them easier to pick up. For example, his specific red star burst to indicate danger stands out more with every game I play. I guess all those flops were inevitable with so many releases that helped him learn and polish his skills (pardon the assumption that Nerdook is male - just simpler with English).

Versus Umbra

Play Versus Umbra

Jan. 08, 2012

Rating: 1

This was a pleasant surprise. After reading all the whining about paid premium content I expected the game to be awful and balanced to force people to get it. Instead I found a good game, not great but certainly good, that is very manageable if you don't screw around with the perks. They are extremely powerful so if you stick to ones that boost your life and damage while hampering the enemy instead of conveniences like extra ammo and movement abilities then you should not have much trouble with the game or the achievements. Not a bad game at all.

Ultimate Santa Battle

Play Ultimate Santa Battle

Dec. 25, 2011

Rating: -9

What a bad game, like most by this designer. I am a fan of the concept of getting stronger as you keep playing, even if you restart, because it allows people victory at almost any skill level. However, the game should be balanced so that a sufficiently skilled player can complete it on the first try. I am a very good game player, if past experience is any indication, and level 8 or 9 with only 8 or 9 upgrades is like pounding a brick wall with your face. Please stop making games nerdook, because they apparently cannot avoid getting badges and they SUCK. Thank you.

Raze 2

Play Raze 2

Dec. 11, 2011

Rating: 7

Not a bad game at all. Gets very very hard, but not necessarily a bad thing. Because of the extremely short duration of the power-ups and even weapons (without extra clip upgrade they run out of ammo FAST) there need to be some REALLY obvious audio clues that indicate when power-ups are almost gone and when weapons are reloading or out of ammo. I know there is already a click for the latter two instances but it's not nearly enough in a heated battle. Nice game though.

Cat God vs Sun King

Play Cat God vs Sun King

Jul. 28, 2011

Rating: 1

I held the tower until I got SUPER bored (more than half an hour) with no problem using fireball, blade, poly , jar, quake, reaper (all lvl 3). The other unlockables are meh but spirit blades are amazing. Not too bad a game overall.

Splitter Pals

Play Splitter Pals

Apr. 10, 2011

Rating: 0

Oh my god level 44 is so deliciously sick. It looks like the little face is strapped to the wooden block by the sides of its mouth. Very nice game in general - great concept and excellent execution. It explored the concept thoroughly without becoming too tedious or frustrating.

Tyrant

Play Tyrant

Apr. 01, 2011

Rating: 2

I think that there is some hidden beauty in the energy system because when I ran out and still wanted to play I tried Arena mode, whereas I usually avoid multiplayer content and/or content not relevant to badges at all costs. That said, the energy system sucks and puts too great a price on failure which restrict experimentation on the main missions. Fairly fun simple little game completely ruined by the fact that I can only play 5 rounds in a sitting which isn't even enough to get through a single mission anymore and upsets me a bit when I lose (Mission 28 is tough...).

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