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Demondoll's Comments

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Great Dungeon in the Sky

Play Great Dungeon in the Sky

Dec. 27, 2010

Rating: -2

Not a very fun game. Tips for getting badge quickly: use ANY flying character to beat levels quickly and pick off any new forms you find - there is no reason to clear every level. Birdman Tribe Leader is the best character for this that I've found but any flier with a fast attack will do. Search the main dungeon grid in staggered line pattern such that lines you search are separated by 2. Clearing a section will reveal all adjacent ones so this will mean minimal screwing around to find the dragons and boss. Good luck!

Desert Moon

Play Desert Moon

Dec. 26, 2010

Rating: 3

I like this one a lot. I was worried it'd be like many similar tower defense games where you are totally helpless during a wave and just have to hope for the best but each and every level was challenging and exciting (on hard) without being frustrating or boring. To clarify 2nd hard badge for anyone confused (like I was when I started): beating on hard difficulty, ending with 100% health, and losing fewer than 2 defenders are 3 separate objectives for each day allowing up to 3 gold starts per level.

Road of the Dead

Play Road of the Dead

Oct. 24, 2010

Rating: 13

Excellent game very nicely balanced to provide a good challenge without being too frustrating at the normal difficulty. Sets the perfect atmosphere for zombie survival because you're not trying to kill everything but just avoid and outrun. Fantastic.

The Trader of Stories

Play The Trader of Stories

Oct. 11, 2010

Rating: 1

What an amazing adventure game. The art is not only beautiful but clearly made with a photographer's eye (or at least heart). The important things in a scene are not random single pixels in a corner but jump out at you because of the way the scene frames them and draws attention toward them. Perfect example of how art in a game isn't about realism or resolution but rather appropriate atmosphere and helping the rest of the game mechanics. Very impressive - bravo.

Zombies Took My Daughter!

Play Zombies Took My Daughter!

Sep. 25, 2010

Rating: 0

Simply amazing. Best survival flash game I've seen... at least the first 10 minutes of it are. It isn't that difficult once you get more than one firearm (since all those infinite reloads are lying around) but the exploration and collection mechanics coupled with a race against the clock should make this game exiting even when you're able to mow down most opposition. Unfortunately, the core concept kind of falls apart once you realize that 36 hours are enough to physically visit all the areas of the game (and still have a few deaths) so you don't have to collect any hints whatsoever. I love all the mechanics and brilliant ideas this game shows but in the end they mean little because it is simply too easy.

GunBot

Play GunBot

Sep. 17, 2010

Rating: 2

Rather fun game that makes some shockingly bad design decisions. The permeability of walls is arbitrary and it's annoying that you can't jump up through the corners that you're meant to cling to and that enemy shots pierce the walls that block your own. Freezing time for everything that is off the screen (even you've already seen it) is a ridiculously stupid system that was a necessary evil for DOS games but is inexcusable now. I highly recommend that you get 300 diamonds and buy the first premium weapon otherwise the last level, which is twice as long, hard, and poorly designed as all the rest put together, will be an exercise in frustration. Ultimately feels like another game stamped out by Berzerk to get people to buy those diamonds for cash.

Medieval Rampage 2

Play Medieval Rampage 2

Sep. 03, 2010

Rating: 3

The actual game is quiet fun with enough variety and challenge to keep it interesting but the rest of game's structure is at times strange and other times poorly thought out. An example of strange is the health potions going up in price - I see the reason for it but there are more elegant ways to do it like increasing the player's health and enemy damage and introducing new potions that heal more. An example of poor is the whole shop - it is at once very limiting and very cluttered. Not being able to buy the last tier of gear is annoying and it means missing that achievement for the playthrough. Your inventory screen should be streamlined and integrated into the shop window so everything can be done together in a clear way. By far the most important change I would make to this game is granting the ability to go to the shop after loading a game - if the player dies it'd be nice to actually have the option of buying some potions before going off to die again.

CellCraft

Play CellCraft

Jul. 14, 2010

Rating: 2

One of the best games on Kong. Excellent story and great gameplay mechanics. I am very grateful that all the biology checks out and was not sacrificed at all in favor of gameplay - which did not suffer for it in the slightest. I hadn't even heard of defensin but Wikipedia says it's real so... wow... that one totally sounds fake - like it was named so all the gamers would know what it did... wow... A sequel would indeed be nice because there is so much more to learn about biology and games are fantastic format for this.

Enough Plumbers

Play Enough Plumbers

Jul. 11, 2010

Rating: 1

Not a bad game design-wise but incredibly frustrating and annoying - everything from the sounds to the levels themselves, which punish you for the tiniest errors, just make me mad. Other than that there are some decent ideas here and it's a pretty decent old-school platformer with some new twists.

LARRY and the GNOMES

Play LARRY and the GNOMES

Jul. 07, 2010

Rating: -1

Pretty good game and one of the best of this rather limited genre. Some serious annoyances like minor traps knocking you into death pits or juggling you between two of them until you die but it's not THAT big a deal only because you have infinite retries and the levels aren't too long. However making platforms with no way to know whether a death drop or solid ground is below is poor design no matter what. Also, the modifiers on the weapons are never explained at all but I think one can figure out just enough to survive. Are you really just supposed to tank the final boss? His hits seem unavoidable but I did beat him just by rage whacking, healing, repeating - weak end since the other bosses were interesting and unique. By the way, for the second boss, run by him FAR AWAY to get him to throw a spear - so if you're on top when he's about to charge, move to bottom before running past.

The Enchanted Cave

Play The Enchanted Cave

Jul. 03, 2010

Rating: 3

Another excellent game. A bit too easy for a rogue-like to be honest but very fun and surprisingly well balanced. It's amazing how nice it is to play against randomness. Since I pretty much beat it on my first go (except I died once early because I tried to save the starting gold - don't do that, buy the best available weapon and armor right off the bat) I didn't have all the eye artifacts and corresponding achievements. That aspect of the game would work better if the difficulty were increased just a bit - some people mentioned 4-5 round long battles but all mine were over in 1-3 and the final boss was about 6 or 7 hits so that kind of dampened the necessity for good strategy.

Doodle God

Play Doodle God

Jun. 26, 2010

Rating: -15

Not bad all things considering but gets too hard (too annoying). How do the ancients make the leap from cart+oil=car? Whereas firearms requires both actual components of gunpowder. Some consistency would have been nice... and the monsters are of course ridiculous. Perhaps graying out elements that cannot be used any longer? Yeah, that would be too easy but it's really dumb now.

Pixel Legions

Play Pixel Legions

Jun. 12, 2010

Rating: 4

Perfect flash game. Just enough difficulty to be fun but simple enough that it's relaxing. Nice soundtrack, too. The auto-targeting everyone mentions is pretty annoying but i just give the command multiple times and eventually it sorta gets followed - not a deal-breaker. Originally I was going to complain about some of the levels not showing the full map thus limiting the information you have about the enemy but I'm starting to think that that was intentional - the limited intel gives those levels a different feel and flow. I'm really impressed that the author made just enough levels that all his original ideas show up a few times and the game ends before it gets boring.

Elona Shooter

Play Elona Shooter

Jun. 12, 2010

Rating: 2

Making a difficult game is a road fraught with peril because when hard times ensue any imperfection in the controls or friendly AI or balance become incredibly frustrating. This is a fantastic game and truly roguelike in every sense. There are many many options and you won't be able to take more than a few at a time so you'll have to decide what seems like the best bet. And then you'll die... you'll die a lot. Somewhere along the way you'll figure out which weapons and skills and structures are a decent investment and which are less helpful and this is a long but rewarding process if you have the time and energy to invest (and if this sort of masochism appeals to you try to download NetHack - the epitome of roguelikes). However, extreme challenge is only fun if the game is nearly flawless (see: Ninja Gaiden), whereas the 'clicking-interrupts-reload' and 'arrows-clip-through-enemies' and 'helper's-fing-retarded-AI' crap just elicits screams about how damn unfair this game is.

Ultimate Assassin 2

Play Ultimate Assassin 2

May. 14, 2010

Rating: 9

This game walks the fine line between frustration and challenge gracefully. The random walks of the guards are infuriating and one sometimes feels that they're cheating with the way they keep examining the same spot 4 times in a row until the camouflage runs out. Kudos to the author for putting in that randomness though; without it this game would be a boring hour of rote repetition. As it stands this game epitomizes all the best traits of flash games: neat simple rules that frame a hardy challenge that requires decent reflexes, quick thinking and a bit of luck to overcome.

Robot Wants Kitty

Play Robot Wants Kitty

May. 13, 2010

Rating: -67

Very, very poorly designed game. Totally unintuitive paths - it expects you to go in a totally random direction after obtaining every item with no indication. Contrast this with say, Donkey Kong, where the omniscient bananas are there to point the way. Other than that the programing and controls are mediocre so the thing really killing my opinion of this game is the moderately difficult badge that brings to a focus each inadequacy of this trash heap.

Talesworth Adventure Ep. 1

Play Talesworth Adventure Ep. 1

May. 10, 2010

Rating: 2

It is a nice concept and a nice game but adding an achievement, even if it's not a badge, which you can permanently fail (barring totally restarting the game) makes you a tool. A tool that is pierced with the disdain of all the world and studded with sins against humanity and sheathed in the hatred of all those who live, have ever lived and will ever live. We can therefore conclude that the author of this game is clearly a huge fan of genital mutilation and complications from the aforementioned ornamentation have caused serious delusions making him think that I MAGICALLY KNOW HOW HIS STUPID MAGICAL BOUNCY BOULDER OF STUPID ROLLS AROUND!!!!! To phrase this another way: games are fun because they allow you to learn and explore a safe environment but when you add permanent risk (i.e. dying causes you to permanently lose something, even a worthless achievement) the 'game' becomes frustrating and stressful. Not a bad game overall though.

Dream World

Play Dream World

May. 09, 2010

Rating: 7

I like how this game encourages kids to eat Magic Mushrooms.

Battalion: Vengeance

Play Battalion: Vengeance

May. 09, 2010

Rating: 4

Arachnaphobia[sic] actually requires no luck at all - just that you keep your units alive to the end. Go through the level cautiously and slowly and use Mortar to one shot Spiders. Keep your tanks out of range and take the time to heal any that get hit. If you lose either Rocket OR Mortar you can't win this level (at least on Hard). The first turn (lower left of map) is a good place to use ranged units + Flak to ambush Spiders with no losses indefinitely. While they hold that fort send tanks to kill barricades. If you can't get ranged Mortar to kill Spider use Annihilator because it can take a beating and heal up instead of just croaking. Once you've made it to the enemy camp get the Mortar 3 squares above the Warfactory and kill the Spider that is produced every turn. Until you mop up the rest of the Spiders keep the Mortar well protected with a blanket of the remaining [expendable] tanks. Use rocket to kill the lone enemy Scorpion and you've won - congrats.

Battalion: Vengeance

Play Battalion: Vengeance

May. 09, 2010

Rating: 3

This series continues to be one of the finest examples of turn based STRATEGY. It is one of the few where planning and precision pays off over simply massing whatever hits hardest. The one infuriating thing is when I lose a unit and I have no idea why. Usually an attack from a Scorpion or Flak will kill a Spider in one hit but sometimes they don't and get reamed by the counter-attack (no terrain bonuses/penalties). One thing I keep noticing is that units seem to do less damage when they have less health. It is an interesting design decision in that I can see how it enhances the strategy aspects of the game (i.e. making it more desirable to attack rather than counter-attack) but it really sucks that after taking an Annihilator hit my own Annihilator, now at 20% health, does about 20% damage to the attacker - not cool! Since this comment is already quiet long I will post my strategy for Arachnaphobia [sic](it's arachnOphobia) separately so that it can be kept alive without my mutterings.

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