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Demondoll's Comments

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Frantic

Play Frantic

Dec. 15, 2008

Rating: 0

AWESOME GAME!!! But the difficulty is trivial to someone who's played Ikaruga. If you enjoyed cursing at these enemies look for that on the Gamecube. Or check out some YouTube videos.

Wooden Path

Play Wooden Path

Dec. 14, 2008

Rating: 0

Excellent game. Glad it was so freaking hard - didn't end in four hours. Is it me or is A11 way harder than the next half dozen levels?

Warfare: 1917

Play Warfare: 1917

Oct. 21, 2008

Rating: 0

I don't care about realism but artillery strikes should be shorter and more effective. They are really dumb now since you deny whatever area you bomb to yourself and aren't even that likely to kill any enemies.

light-Bot

Play light-Bot

Oct. 18, 2008

Rating: 0

Nice game. Love the concept. Lvl 12 is pretty easy given how murderously difficult lvl 11 is.

Talesworth Arena: Death Watch

Play Talesworth Arena: Death Watch

Oct. 12, 2008

Rating: 0

Just about to beat this game for the third time. I spoke about how good it was earlier so I'll skip that part but I will say that playing engineer was easiest because of the interrupt he has in addition to the stun and conversely the psionic was hardest because he has no interrupt AND no de-buff (for removing healing over time effects). Finally, I'm not sure that this is ideal but I pretty much got into the habit of starting the battle with stun, DoT, slow and normal attacks thrown in between each of those if my stun was long enough. Unless I specifically needed the stun to prevent healing (like for the psionic) I repeated this pattern throughout the battle for some nice damage. Watch out for the one or two baddies (greater demons come to mind) that cast anti-stun spells first thing. Good luck and enjoy this finely crafted game.

Ether War

Play Ether War

Oct. 09, 2008

Rating: 0

Not the most complex or unique game but it is FUN. Nice job. Destroying the big orbs gave a nice sense of advancement in a game that is otherwise wide open - good design.

Z-Rox

Play Z-Rox

Oct. 09, 2008

Rating: 0

Very nice concept and good game. A few of the puzzles were kind of unfair. Like the circle with two smaller circles in it - I drew it perfectly and had no idea what it was. This and a few other objects are not distinctive enough for this game, I feel.

Talesworth Arena: Death Watch

Play Talesworth Arena: Death Watch

Oct. 04, 2008

Rating: 0

Wow. This game is... perfect. I never use that word lightly but it contains everything I love about games: a clear sense of progression and a good difficulty curve. The first few baddies of a level sometimes trample me but as I develop a better strategy the battles get easy. So even putting aside the training and artifacts I felt like I was really learning and growing. Bravo.

Whiteboard Tower Defense

Play Whiteboard Tower Defense

Sep. 30, 2008

Rating: 0

Too long and boring and easy. I'm not really complaining about the easy since DTD kicked my ass all over the place, but the other two make it a sub-par game.

colourPod 2: dimensionPod

Play colourPod 2: dimensionPod

Sep. 27, 2008

Rating: 0

A little too cluttered. The dimension warp thing was good and the dozen powers were good but not all together - not in a real-time game. Too many options cause me to not use them. Also, after continuing you should have all your powers filled - or at least the ones that were. The level you just lost doesn't really get easier when you try it again except without the weapons you saved up.

SandStorm Racing

Play SandStorm Racing

Sep. 12, 2008

Rating: 0

Not cool: my race and money saved and s did my racer level but when I start a race I have the beginner buggy and everyone else has proper rides. I'm gonna go delete the save files to reset the game but if someone doesn't know how to do that they're screwed.

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 07, 2008

Rating: 0

Very good game - well balanced and complex. The stealth that the enemy uses is a little unfair - could be helped by more units tracking (attacking stealth automatically when they are revealed). On the other hand, the enemy often uses completely retarded and useless (in this game) retreat tactics that give me free shots at his team and allow me to absolutely crush him when the battle would have been even or slightly in my favor.

The Necronomicon

Play The Necronomicon

Aug. 27, 2008

Rating: 0

Now that I've played a bit more I realize that there is a form of insanity that causes arcane and taint to rise by +3 per turn but my opponent was afflicted with a different insanity at the time.

The Necronomicon

Play The Necronomicon

Aug. 27, 2008

Rating: 0

Seriously buggy and pretty unfair. You can say that many games depend on luck but this is particularly frustrating when my opponent keeps drawing large heal and large damage cards while all I get are utility cards which can slow my death but not let me win. Some cards are also unbalanced (particularly a bunch of useless cards +1 taint curse, shotgun). Finally, there are some serious bugs. I've had my opponent gain +3 arcane and +3 taint ever turn until he died.

Smithys Quest

Play Smithys Quest

Aug. 23, 2008

Rating: 0

Not really funny and scene transitions are pretty buggy.

Pandemic 2

Play Pandemic 2

Aug. 19, 2008

Rating: 0

http://cocak.blogspot.com/2008/07/pandemic-2-how-to-get-impossible-badge.html The most important information is knowing where to start: "Start in Canada, Greenland, New Zealand, Cuba." These places become infective quickly and tend to shut down very late. I got my disgustingly high score from New Zealand.

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Aug. 17, 2008

Rating: 0

score: 152,849 rank: Enjoying Carpel Tunnel? Yes, really. What a brilliant game. One of the exceptionally few games where I care about or even notice the music - it is amazing.

Typing Ninja Hunter

Play Typing Ninja Hunter

Aug. 16, 2008

Rating: 0

What a piece of crap. Twice I struggled through the overlong "New Game" mode and twice I beat the buggy last boss - and twice I didn't get the badge.

Bubble Tanks 2

Play Bubble Tanks 2

Aug. 08, 2008

Rating: 0

I take back my earlier comment and urge you, gentle player, to not take the easy way - HEAVY HEAVY HEAVY!!!!!111!!1 - but instead to pick Fighter and other left side options until you are a ghost sniper. You will be fast and do tons of damage so the game will actually be fun instead of lumbering along and killing everything in half and hour or so with the heavy tanks.

Bubble Tanks 2

Play Bubble Tanks 2

Aug. 08, 2008

Rating: 0

The frustrating lack of control over the game is alleviated only by the fact that it is nigh impossible to actually lose.

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