I could get it working in the windows version, but not HTML5 version. It became frustrating when I couldn't figure out why after many attempts. If I can ever figure out how to create saves using the engine I have, then I'll upload it for certain.
...it was moreso frustrating because I had a level editor, but because saves didn't work, the level editor didn't work properly either.
yeah, you have to replay the whole game once hp reaches zero.
and there's no way to replenish health, except for these few rare heart drops.
Sorry but just sucks
Can someone help me?
I played the AntiVillain One Shot when it came out.
Played through it amd since it said that the save could be imported to the next full version, I kept now.
But now I'm quite unsure how to import it.
Downloaded the stand alone but only let's me choose new game, not recognizing the save files from the one shot version.
How do you import the save files?
I know, Golden Scepter is more about running around, characters and story, while this one is a brain teaser. My partner prefers this one though, because of the color scheme of the air land/nation.
the harmony level was really hard
Not cause the puzzle itself was hard (it's just like sudoku)
but cause there was no way to destinguish between a tile placed on purpose.
or a tile where no color has been chosen yet.
For example I couldn't say oin between for all the purple figures which ones I had chosen by deduction.
And which ones were tiles that I haven't even touched yet.
Simply cause there is no color assocated with unsolved tiles.
Since the board is initially set to all purple (the "all-four-elements" symbol) tiles, apart from the pre-selected unchangable few specific elemental tiles, the key in solving is not to focus on the purple ones (treat them pretty much as blank) but rather to notice where you can logically place another fire/air/earth/water tile, thus gradually filling the board until only one purple ("blank") tile remains in each column/row.
Really cool game.
Was here in the beginning where there was only one island and the story ended after hatching a baby dragon and building a dock.
Fortunately the game has evolved a lot since then and it seem to like 3 times the content it had back then.
More or less finished the main island, even though there are some enemies i didn't manage to kill (the magma pigs jsut avoid all attacks).
but cool game!
Yeah I've been trying to track this down today. It is proving somewhat illusive. If you can post your graphics card model, operating system and browser, that would help me fix it. Thanks.
Cool game , was a bit hard at the start but gets better as it most of the time is quite obvious what to do next :-)
Also great that you didn't use the usual rpg maker music but rather fitting unique music :-)
I could get it working in the windows version, but not HTML5 version. It became frustrating when I couldn't figure out why after many attempts. If I can ever figure out how to create saves using the engine I have, then I'll upload it for certain. ...it was moreso frustrating because I had a level editor, but because saves didn't work, the level editor didn't work properly either.