I miss my house! Although it was not correlated to the prequell game in any way, it was fun and kept me playing for ages.
All in all a fantastic game, I like it! It does not add much to the fantastic prequell, but adding a new story and some minor features to a grat game is alright. I really like the map, you see what benefit a mission will bring and how difficult it is.
Fantastic drawings! I love the mysterious, romantic story. But to all who repeat the game just for the bonus screen on hard: It's not worth it. You have a really challenging puzzle (which, if you dare just for the ambition, is worth trying hard mode), but the story ends with the last page of easy mode.
Choose who you want to fight for and NEVER try to do a quest for the other side !!!!!!
I accepted the merchant quest without noticing that I chose their faction. I killed the mercenaries "hired hands". Then I aborted my mission and killed some merchants. Result: The now friendly mercenaries did not give me quests, and it was impossible to complete the "capitalism reigns" mission.
I like the idea of a burning house - it is more plausible than "someone locked you in for an unknown reason". But the number-riddles are ridiculous random. The notebook and safe are boring old and make up 90% of the game.
Either there is no key for changing colours, or the introductions are incomplete. The game is based on a new idea and has the potential for a top-game, but it becomes longsome due to unhandy controls and repetitive level design. Medals and Achievements and Crayons and Your Stats don't help to make the game addicting, 'cause they are too changeless and free of impact.
I give up, I can't even finish one game without disconnecting! And I have DSL, a 2,7 Ghz Dualcore, and so on... I think the server is too slow for connections from europe.
It's alright for the first game. I'm sure your next games will be really great! But sometimes the path is smaller than the cursor, and it is annoying to always restart at the beginning.
I really liked the game. It's much like Button Hunt, but with better graphics and animation. It's very easy, you could put some harder riddles in your next game, where the hint- (or a skip-) button is needed.
Very innovative, you've managed to combined a very old arcade classic with ordinary shootorial elements and created an addicting game! The first proof that shootorials can be fun.
It's a pitty that I have a major bug: my shoots do not hurt the aliens, the game is lost after I used the nukes.