Interesting game, however, one thing that bothered me during the gameplay was that if items (gems, keys, etc.) just happened to drop right in front of a doorway, you couldn't get them. In the long run, it probably doesn't matter that much, but it is more of an annoyance than a major flaw.
Great game, pretty interesting mechanics. I suggest adding in a formation editor. Sometimes, my hydras would just get stuck behind a bunch of minotaurs and become useless. Also, the Scroll of Shrinking (if you save it until the final battle) is just way OP, the enemy barely does any damage to you (kind of weird, the enemy sends 4 hydras during year 40 and a bunch of minotaurs at you before year 50, but only uses the three weakest units during the final battle).
managed to survive a battle royale between all three bosses and fought dark zoul with zero armor left. But I can't for the life of me get 50,000 loot on survival mode.
hey, random question, but does anyone remember a game similar to this one, with similar characters (a blue guy, and a pink girl) where they both aren't zombies, but the guy crashes his car and dies in the end?
Hint on stage 20: Get mana pool, break second pillar thingy for chest drop, destroy lower lighthouse, destroy upper pirate ship (much closer to water than lower one), destroy upper lighthouse, and then destroy lower pirate ship. Left side is optional, but mainly not used. Be sure to have enough mana to use terror spell before first champion. This strategy is highly dependent on mana drops.
if there's ever a top most annoying bosses ever, that guy has to be on the list. Teleports everywhere, and gets stronger as you beat the crap out of him.
does the last boss's final punishment move do damage based on how much damage you do to his invincible shield (the more damage you do to it, the less final punishment does) or does it insta-kill if you happen to be guarding when final punishment hits? So far I have experienced both and am confused as to what final punishment's damage is based on.
One word : Combo!