Specialist achievements icons are backwards, and Kong is giving me a popup notification for the dev to allocate more memory to some web thing. The popup occurs when I open a couple hundred card packs at once. Freezes the game when that occurs.
Otherwise all great stuff.
1,471,359 plays, but only 2,235 awarded the easy badge. More people took the time to + the top comment then waste their time grinding to get the second badge. More of the hardest badge on the entire website have been awarded than the second badge on this game with twice as many plays.
Never before have I played a game where I fluctuate on the all time high scores so much from day to day. The rest of you better stop playing. I am hitting that perfect score first.
I'm sitting here on tier 21 with 12 full breeders of the base. All lower tiers are completely full, and I don't have enough gold or research to speed this up. They both climb too slowly.
The research upgrade will take another 3 hours, and I would estimate that the gold to use the alter would take about 3 hours as well. It looks like the rest of the game would decay in speed and become worse.
Is this normal?
I think I found a bug. I occasionally watch the dungeons be completed, and I have noticed that my rogues lose 30%+ between rooms every once and awhile. It is in an empty room after a monster. The only reason I think it is a bug is that it happens when there is no monster in the room. It isn't as though there is a 1 hp 100 attack monster, because I would see that monster for at least a single tick.
I figure you may have some dev tool to simulate a bunch of dungeons much faster than I can. I would be happy to pm you my save or something.
If I send my 2 warriors (+2,+1) and 2 rogues (+2,+2) to a medium dungeon at the same time, both warriors make it out and both rogues fail. They are all the same level. As far as dungeoneering is concerned, rogues are clearly inferior.
30 miners should be 0.005 * 30 production/s, or 0.15 per second (which would round up to 0.2/s for display purposes, but the actual rate would be 0.15/s) It would take 20 miners to get the visible rate to increase.
Since everyone is having so much trouble with 4-3, I'll let you know what I did. I fully upgraded the turtles using level 3-24 as a grind and only fought in the paladogs aura. Not putting out too many offensive creatures kept the bad guys at bay.
Patch notes :) -- The new quick explore settings uses the last settings you used, which if you haven't changed the settings, they will be 1/1/5