Why all these games get badges amazes me, they are essentially the same with slightly different mechanics and very very repetitive -.-.
Also im the worker, wth am I paying with my own money to upgrade the shop? Why cant I hire an intern to take orders (or let people phone in and pick it up when its ready), so much is bad about this game and I would never have played were it for the quest, 1/5 and way down there with the "Red Hood" games in terms of pointless crapness.
Needed: restart level during and at the end;better music; less lag; ability to change keys (making stealth and speed easier to use for WASD)
1/5 for boring and unhelpful controls
I would have much preferred it if parry was an ability or at the very least only activated when an enemy was not OHKOd, just seems a very stupid inclusion, yes some cards would be overpowered, but it makes more sense than having a guy be killed whilst killing an enemy card >_>.
this had so much lag it was almost unplayable, even on lowest quality on mute, even grunting through and playing the first 5 or so levels I can tell I wasnt missing out on much o_o.
Therefore 2/5.
Hated the first level, 0 intention to keep playing, this is arguably worse than the "Red Hood" games, which I consider to be an insane waste of internets, along with this =\.
Well this isnt terrible, but there are numerous glaring fails. Clearly, it needs a map, you know this. Stop being a git and refusing to make one, if you find it hard to give us a map then you know its harder for us -.-
Also, it would be nice if i wasnt magnetic -.-, keep getting pulled into holes, or lava, or enemies, or light chains,made one of the later areas amazingly difficult due to everything pulling me in and damaging me.
Id rather it had a larger life bar with enemies dropping health than refreshing every room.
Also the ability to save and restart dungeons would be great.
so eh..2.5/5, fix the fails and youd have a half decent game.
Funky. it would be helpful if loops set out pale tracker lines, help me figure out if its its in the right allignment without having to move other shapes. Still, its good that it doesnt hole your hand and lets you figure things out, plus tis a simplistic concept yet can take XX minutes to complete some of the later levels, interesting.
when the "Story" continues? o_O.
Anyway 3/5, tedious, grindy, crappy "story", repetitive levels.
But, its not the worst game ive played on Kong and the music wasnt terrible?
We also need more varied levels, three is tedious, even making the asteroids on the robot zone be hazards would have been interesting. Perhaps add in a minigame at the same time as screen watching to add some difficulty.
Anyway a decent effort, but needs quite a bit of improvement.
And whilst random names can be amusing Id rather have my own with that as an alternative. Also choosing what I look like even if just aestheticlly but preferabbly giving different weapons/specials or perhaps controlling one guy with the WASD guy and another with arrows...
Right this has promise. BUT it needs some severe overhaulage for a sequel.
Firstly dont be cheap and give enemies a ridiculous amount of health -.-, became a ridiculous grind fest with me getting in close till I was almost dead, disengaging to heal and repeat. Its not difficult, its just tedious.
I would also like a reward for winning, perhaps in the next make the robot ninja the end boss and me either a hero or alter villain that either recruits the bosses for a different special (on that note time slow down was useless) or kill them and rip parts of them off for a different/extra weapon. Or perhaps let me play as them instead? would need them to be of a closer level of difficulty to not be walking around in a brick.
anyway would have liked to have seena bonus ending, perhaps referring to playing the game so many times.
As a hint for people confused like I was, theres not always 2 solutions (and to avoid being called a spoiler if anyone really wants to know hit me up with a whisper and ill explain >_>)
Good: normal Egoraptor voice
stories were odd and amusing
Thymes works well
the "hidden" paths, missed all of these first time and was all "thats only 10 o_O"
Bad: having to replay all the minigames to get a different ending, got really annoying. Moreso if you good on the last one and are unable to retry
Not being able to jump in at a specific spot in a story
ending counter didnt help or show any form of reason, made it confusing to tell what i still had to do.
Female voices x_X.
so 3/5, but do another, might get a higher rating brother.
Some interesting and varied levels here, so nice work on that respect.
The level with the video monitor was VERY laggy however =/.
Anyway for anyone stuck on level 29 count to 4 then jump, wait for the click then start your count, I have been reading suggestions that you only need to count to 3, this simply is not long enough.
4/5 due to taking some established ideas and putting them together in a way that doesnt feel horrific but provides nothing new.
Ability to speed up or slow down would be great...
Anyway its not horribleh, but Action Turnip is much better =/.
anyway level should allow faster max speed, more colour and tighter jumps are needed.
Far too much lag, game will freeze for me and the enemy will have been moving for 5-10 seconds at a time, either appearing BEHIND my units and thus being unattackable, or having such a huge advantage that each battle is the same (me having to limp out with villagers, then the turret, then when I get a small force they activate spell 1 and soon after spell 2). Cant give this more than a 1, boring, repetitive and such insane lag =/.
Hah, a better story here than most of the "its an emotional ;_:" games on here, short, not much story, and somewhat ropey controls, yet also better than 90% of the crap that does get badges. Which amuses me, gfu sir.
Seens you just got "Whole Hog" badge.