The auto fight does not seem to be working or at least maybe I am not correct in my thinking on how it is supposed to work. Why wouldn't it advance to the next available monster to fight when it reaches the limit of the current monster.
Can I recommend a few things.
-Show the cost of the next upgrade.
-The respawn time is seriously too long
-Allow you to manually end a run
-Once you make it to a certian distance you shouldnt have to start back at 0 everytine
Dungeons will give loot to help with respawn time. The math I used for slime stats won’t allow for starting past 0. But more Fast Starts as well as further movement with fast start which will essentially make it so you’re starting further than distance 0. I will look into reworking the cost to show up neatly for sure :)
If you place the game in a tab for it self (reopen you browser with only the game), it will run in the background