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Derringer's Comments

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Ball Buster

Play Ball Buster

Jul. 31, 2013

Rating: 0

I like the lower acceleration for normal movement, but I'd actually suggest accelerating as hard as in the previous build when braking (in other words, when the cosine of the angle between velocity and acceleration is negative), to make it easier to compensate for overshoot than it is to overshoot in the first place.

Developer response from GameDevGuild

In the future I plan on adding a few different ball types and one of those will probably have almost instant braking. I'm using a combination of adding force, torque and the Unity physics friction system to handle ball movement so I'll have to come up with some form of display for the ball attributes. Thanks for the feedback.

Ball Buster

Play Ball Buster

Jul. 27, 2013

Rating: 0

One level? It's a start. Controls are painful though; possibly too high of acceleration? Shots should probably be aimed by the mouse, not the last direction key press. Also, explosive shots scattering the items as well as bricks off the sides of the path is just mean. :)

Developer response from GameDevGuild

I toned down the ball acceleration to fix that controllability issue. More levels and better aiming are coming soon.

Submachine 6: the edge

Play Submachine 6: the edge

May. 12, 2013

Rating: -1

"human recognition pattern tracking device pr" ... ran out of bits to decode.

Nuclear Plant 2

Play Nuclear Plant 2

Mar. 13, 2013

Rating: 1

★★☆☆☆ Playable, but a step backward from the original in terms of gameplay, and prone to extreme lag thanks to those alpha effects.

Creatively Complicated

Play Creatively Complicated

Sep. 17, 2012

Rating: 1

If you're stuck on the numbers puzzle because of numbers getting swapped: you can always swap two numbers with the same value (e.g. the two 3's).

Creeper World: Evermore

Play Creeper World: Evermore

Jan. 11, 2012

Rating: 9

It appears that Odin City has some sort of wattage limit -- a maximum output of 32 packets per second, regardless of how much power you are able to bring in. 32 ammo packets per second can hold back an awful lot of creeper, but the huge reactor farm producing 48 pps of power is kind of wasted.

Rebuild 2

Play Rebuild 2

Oct. 15, 2011

Rating: 0

@Onyx102 Played Dwarf Fortress much?

Parasite Strike

Play Parasite Strike

Aug. 30, 2011

Rating: 1

Just ONCE, can we encounter an alien menace that isn't immune to normal bullets?

A Wizard's Last Stand

Play A Wizard's Last Stand

Jul. 28, 2011

Rating: 2

There are the seeds of some really wonderful ideas here. I like the concept, but it needs a LOT of polishing.

Elements of Arkandia

Play Elements of Arkandia

Jun. 09, 2011

Rating: 7

Definitely, thumbs down on removing the debt. Boo hiss, even. Maybe offer an Easy mode that uses the new fee to open the shop mechanic -- and a Hard mode with both costs to run the store AND a note to pay down.

Doodle God 2

Play Doodle God 2

May. 11, 2011

Rating: 3

It gets better. In chapter 2, Apple + Cellphone => Gold * 3, but in Chapter 3, Apple + Cellphone => Religion!

Doodle God 2

Play Doodle God 2

May. 11, 2011

Rating: 3

Apple + Cellphone = Gold + More Gold + Even More Gold? LOL!

Don't Shoot the Puppy 3

Play Don't Shoot the Puppy 3

Apr. 16, 2011

Rating: -1

I shot the sheriff, AND the deputy, AND their little puppy too! Cute concept, but more of a brain teaser than a game.

Protector IV.V

Play Protector IV.V

Apr. 12, 2011

Rating: 11

I just used an Original Protectorpedia on a hero with 12 skill points, and it completely mind-wiped the hero back to 0 xp 0 skills! That's ... rather violent, and not a 'small amount' of experience lost in the transfer as it says on the label.

Mecharon 2: Survival

Play Mecharon 2: Survival

Jan. 17, 2011

Rating: 292

The Gaussgun's upgrade potential is amazing! Fastloader 2 + Weapon focus = 5x80 rounds per minute, then throw in Energy Mastery 3, Sniper 7 and Sharpshooter 4 and even huge enemies go down in 1-2 bursts, and it triggers Blast Wave often enough to stunlock small enemies.

Lightbot 2.0

Play Lightbot 2.0

Oct. 02, 2010

Rating: 3

Think like a programmer? The expert levels are starting to make me think like an optimizing machine code generator, or (equivalently) a programmer from the Elder Days of computing!

PC.Defense

Play PC.Defense

Sep. 19, 2010

Rating: -2

Interesting. Towers stop for a half second or so when acquiring a new target?

Reflection

Play Reflection

Sep. 12, 2010

Rating: 1

The Interface Screw (http://tvtropes.org/pmwiki/pmwiki.php/Main/InterfaceScrew) raised to an art form. Clever.

Master of Fortresses

Play Master of Fortresses

Aug. 29, 2010

Rating: -4

Title music is too close to the Ultima Underworld 2 theme to be coincidence.

CellCraft

Play CellCraft

Jul. 18, 2010

Rating: 0

Small bug in auto-build peroxisomes setting: if you have 10 and one disintegrates, the auto-build will fail.

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