secondary skill: loot is pointless, it should automatically appear on a slime that will give loot. The chance it appears on a slime that gives nothing is ridiculous, and it happens more often than not...also, there is way to much grinding, a little more balance should even out the play and make it more enjoyable. I finally got some slimestones and was let down when I purchased the self heal item. All that grind for nothing.
The opening screen makes it seem like hovering the mouse over the ship will give you mouse control of the ship but disappointingly it doesn't. This would be a nice choice if possible.
maybe a non advance button or option, maybe bought by prestige points so we can actually grind on a level instead of having to waste precious time getting to a level that we're just going to watch paint dry as our heroes will inevitably die at. Because the 10% speed option doesnt seem to make all that much difference. This being said, still a very good game!
really enjoyed it while I played it, some of the other comments for improvements are solid. Im sorry but the whole starting over thing got old really quick which is preventing me from playing the game further
awesome game first off...just an idea to make it a little less cumbersome. How about with the mining there's an option to mine a whole row or column? Mining is time consuming and boring so the more options to get through it quicker, the better imo. Its a kind of rip off idea from Infinite Hero, but they ripped you off first so its a wash I believe.
i have to say the now reward for a victory over a village in the campaign is borderline making me quit the game. whats up with that? It takes forever to get enough donations then poof, no benefit except bragging rights. Not cool Playwave.
Changed in the newest patch how Loot works! 1.04.01