As long as people are making suggestions, I think there should be something saying "this tower produces X packets per second, attacks at Y/s, defends at Z/s" or something along those lines. At the moment you just have to keep playing and getting a feel for how towers work when something like that would allow people who haven't spent much time to still play with strategy rather than fumbling through it.
I wish there was a way to tell the towers what to target, it's annoying having the dart towers constantly attacking the single big enemy at the very beginning of the maze instead of the 30 small people about to hit the end point.
Fun game like it's predecessors, but I just don't understand some of the potions... I use a potion that increases drop rate 150%, 25 waves later 0 drops...
I feel like there needs to be a bigger instructional menu or something, as my biggest complaint with the game is how much stuff is just kinda laying around. For example, I have no idea what use bombs are for, sure I can blow up rocks, but I haven't received anything for doing that. I've also gotten a couple of the pixies, but have no idea what they add as well. Perhaps I've missed something by skipping the first game, but it's somewhat frustrating.
I don't get some of the damage stuff in this game... Like the dragon boss in volcano has the one head (the shadow one) which spams the same skill the entire match, but every once in a while he gets lucky and hits around 12k through 70% barriers instead of the usual 4-5k. For the most part though it's a fun game, just that one fight gets bogged down in ridiculous insta-wipes.
From all the comments I would guess this game becomes fun, but I can't seem to get past the boring start with everything dieing in one shot from anything...
This game is okay, but it would be good if it wasn't ridiculously luck-based. I had a disease start in Madagascar and it took 40 days before the disease spread to another country (by that time 99% of the country was already infected). There needs to be somewhat even odds on infection and the reactions should have been adjusted to the severity of the disease. No country closes it's borders/airports/water treatment plants for a disease that only causes sneezing (at least on "realistic")
Final comment, some of the higher songs at least are actually easier muted, since they aren't charted particularly well to the audio... I don't know if this is an all around problem, but it's particularly noticeable on Jingle Bell Rock
As an additional comment, having just tried the easy difficulty, since it's not like the easy tracks on guitar hero and rock band, the track speed should be sped up so that notes don't get quite so clumped together (easy mode in the real games plays like every 3rd-5th note, thus making the slower track speed fine, but here it clumps too much)
decent rhythm game, but chords don't always work (one key will drop, ruining combo) and scoring system is seriously messed up. I'm not exactly sure what the deal with it is, but you can easily get 20,000 with 98-99% while getting 60,000 from 100% without using Frost Meter.
It's annoying that the hard badge is purely luck based because of the ninja boss on lvl 15 :/ Just keep repeating until you get a lucky freeze/fear/etc. on any tower (5 attempts and counting...)
I like the "you can't use your powers" bug personally. I find that one very...useful. At least the first badge is easy enough to get without being able to activate anything.
I don't know how to edit a comment, but for anyone interested, I've uploaded a video to youtube that shows how to get all the previously listed levels under par. http://www.youtube.com/watch?v=Too4CTd1wvY
game doesn't lag for me, but key entries don't always count (or maybe the game's timing is just off, but I'm going to give the designer a little credit). Otherwise, only complaint is that having different keys for holding versus just normal notes is pointless
You are absolutely right, this is definitely missing and will be added in the sequel.