Step by step on how to win the game.
1. Spells: Only 3 are "really" useful. Heal, Revealer and Transmute. 1. Heal is great for (Duh) Healing, 2. Revealer is great to never miss a secret area and to plot out the quickest way to clear or bypass a floor. 3. Transmute is AMAZING for making a Legendary item out of any item, some items are more useful then the current Legendaries (Ninja Gloves, etc)
2. HP & MP Regen are the BEST enhancements for almost all gear, +9HP and +3 MP Regen stacked on most slots makes you a unstoppable tank that heals without issue.
3. If it isnt a Legendary Item ALWAYS compare it to your current, as previously stated (Under Transmute) some normal items are better then Legendary items.
Just wanted to say well done on creating a amazing 2nd part to the series, just want to ask if there is a possible update in the future for a "Unlimited" floor addition? I am currently starting on 0 and going all the way to 80 without gaining a level or anything new :-(. Also, if you decide to make a #3 please add the ability to customize your characters sprite with the new equipment they find. Thanks again for eating a small chunk of my life LOL!.
Think I may have found a glitch, items will randomly disappear from my inventory that are not set to be refined and I will not get any raw mats for them when they disappear either.
Just a few suggestions: 1. The game screen size large compared to the actual game, make it smaller. 2. The "World Reset" isn't all that great ATM (3*20, 3*40, etc) is a little lame, try making it so it becomes available at a fixed point (Level 50ish) but have it increase the bonus a % for every 10 levels for going past. 3. Visual sprite when a item drops would be nice. 4. For the "Equipment" a Repair option would be nice and the ability to "Upgrade" items would be good. 6. Just something to make it a little more eye candy'ish would be adding the "Minion"'s as sprites some where (Underneath the buying area?) showing them mining the "Mine".
Other then that it has kept my attention so far and keep up the good work!
Thanks for your feedback! Yeah I'm going to change the multiplier bonus (I've already tested a formula based on the player level and it seems to work pretty well! and I'll add an exp bonus for owning 10,100,200,... minions of each kind) I've to add notifications! I didn't think about that! Thanks for suggesting it! What if I remove completely the gear durability and allow to sell the items for gold instead of refinig them? The sprites that mine are really a cool idea!!! :)
Amazingly fun game, just got all badges and achievements. I really hope there will be more maps/levels for this soon, it definitely scratches my TD itch. Well done once again Irysoft.
Guy hasnt been active in over 7 months, pretty sure he has either quit coding games or died. Just checked his website as well, it hasnt been updated since the release of HSC so…. doesnt look like there will be a HSC2.
Just wanted to say Iriy..... PLEASE Make another Don't Touch, this game is SOOOO good but I want Tower Defense LOL. Spot on again though with this game.
Just a few thoughts:
1. Taverns, as they are upgraded they should effect the cost of the market cost of items sold and bought (Ore, Energy etc)
2. Reset Option, would be nice to be able to reset and start from the beginning once you figure out how to play the game since the tutorial is useless.
3. More Hero Classes, 4 Classes per race is ok but you could make 8 by allowing stats to be evened (Example 100 Command/100 War) and then level up points going evenly into each stat, would be a trick to obtain and you could make it so only base stats would effect it.
4. Speed up Cards, should be set to a percentage. Not a time Amount, the 5 minute ones are useless currently but 5% of time off..... Now that would be handy
Other then that I am enjoying the game and look forward to playing further as time goes on
Nice game, should of made it the full version and went for the Weekly/Monthly Top Game. Think this is the first Demo I have ever seen on this site.... Go figure.... Happens after they get bought out LOL
Thanks for your feedback! Yeah I'm going to change the multiplier bonus (I've already tested a formula based on the player level and it seems to work pretty well! and I'll add an exp bonus for owning 10,100,200,... minions of each kind) I've to add notifications! I didn't think about that! Thanks for suggesting it! What if I remove completely the gear durability and allow to sell the items for gold instead of refinig them? The sprites that mine are really a cool idea!!! :)