This had high hopes, but got very repetitive very quickly. Not enough options, nor innovative options, to make the game entertaining. Either a smart and varied enemy and AI, or a great and fast moving storyline. To make the story faster, add companions.
This game has a steep learning curve. I am doing it on harder now, and the only way I got to day 10 was these reasons :
1. Converted a suburb to a farm
2. Next to a mall that was safe-ish
3. Next to big farm
4. Zombie Kill Squad attacked twice, saving my ass.
Total researchers loss after completing second last mission (getting 300 workers) : 2,300.
Total researchers profit/loss after completing last mission (research everything) : 89,500.
Did you make this for the iPod as well? There is a game exactly the same as this, which I was addicted to, a few months old (The same everything, including graphics).
Game glitch. If when you find the music sheet, die from dehydration, and have the window out, you keep your sheet. That shouldn't really happen, but its cool that it does xD
For who cannot beat the Red-Big guy and girl magician IMPROVED. Make a paladin and fighter , make them 7-8 lvl , 4 lvl clothes. Kill the girl first using chaos strike then holy wave. Then use a wisdom aura. Keep pummelling at the health of the big guy, every time anyone gets down to half health, heal using heal an ally. If the warrior dies, use the spell resurrection. If the paladin dies, use the health item (you may want to stock up on these, but I did the fight with one of them). Use the mortal strike special, as it does 3000 damage, and the paladin is basically a heal all spell. Continue until enemy gets bored and dies. Completed the game with no problems whatsoever.
P.S. with this combo, mana pets are useless, just get 70% healing deathslimes.