This looks like a mobile phone game. Please don't waste your time posting such low quality things to kongregate. Nice concept though. Would probably do well in an phone app store. Not going to get higher than 3.5 here
It's not a terrible game, the concept is really cool, but the very first levels are just disgustingly hard for someone who has no idea what they're doing. I want to like this game, but after not being able to beat a single level after trying like four or five times... I just really can't.
1. Neat ideas (teleportation and such) +5
2. Total steal of the color scheme and other things from a very similar game -1.9999
3. You gave nice faces to the things I have to kill D: -0.0001
Total: 3.0.
Easy five that you screwed up by being a wholesale plagiarizer without the slightest admission that you blatantly stole the must keep-doesn't really matter-get rid of color scheme of Red Remover. There are really no differences between this game and Red Remover other than the teleporting, which is frankly pathetic when you won't even take the time to cite them as inspiring the game or anything. I'm sure you spent countless hours making this game. Why didn't you take a few more to not plagiarize like this? Why did you cut corners on something so easy to avoid? It's really just annoying that you tried to get away with that. I feel like I'm playing an expansion of Red Remover.
Heard about you from Pseudo (my profile is Raligon on fighunter). Surprising, I know. Anyway, nice game. 5/5. Lots of really funny moments (such as the stick would easily succumb to the ravages of fire). If you do a future game of this variety, I'd really appreciate: a separate inventory system for what I have equipped, areas where the enemy's elements are less predictable, more slots for abilities (attack, defend, meditation, and heal seem 100% required late game then I only have two slots left...), a magic stat, a more involved story line, the speed stat to influence my walking speed, and more of the same variety of humor. I'm sure you have your own ideas though.
Really cool concept, but a little skeletal. It needs more something. Just right now, I don't really feel like my attention is captured by the game. Way more skills? That are more personalized? I don't really know. Maybe it gets better further in, but at my point in the middle (with like two people having the 2x skill), it is kind of child's play. I can teleport my mage way in to scout with guerrilla warfare until every one else can get over there, and I rarely get punished for such a strategy. 5/5 for the hope of an improved sequel.
I didn't see a single bug, but I did have trouble with 32, and stopped there. The walk-through was good, and so was the challenge, but there isn't enough here to keep someone wanting to keep trying through forty-two levels.
This could be improved significantly. Since it was made in a day, I understand why it isn't great. However, I don't understand why the concept wasn't redesigned into something better after the contest-type thing. I really like the idea of the gears increasing the rate that you gain score instead of actually giving you score. The ship also looks quite cool. Upgrades, different enemies, more levels, etc and this game could be relatively decent.
A reasonable, but somewhat challenging, remake of some game that most of us have never played, including myself. Not that bad of a thing, brings something new to those of us who have never played it.
Fun game, at first. Then I got to the point where I needed to focus on shooting, which requires my left, and dominant, hand. It would be infinitely more enjoyable if I could use the arrow keys for movement and mouse with left hand. Kinda wanna rate 1/5 cause of that. In fact, I will. Sooner or later, most programmers will realize that a number of people "need" different control schemes.