Hang on a second, some of you are being incredibly harsh. The game itself needed more units etc. but the programming is excellent, lots of little convienices that makes the game a little easier to swallow. The graphics are simple and plain, easy to tell what team everyone's on, the queuing has no real bugs, e.g. it won't cancel all your units if you run out of control point if you have a control drone in the queu before any more drones. You are shearly retarded if you can figure out you use the minimap to scroll around the main map. In saying that it did need more units, maybe on a larger scale and maybe some large functional ships like missile our posts and others of the like. It does get a little tedious, especially when you loose all your research from the last mission because your mothership has amnesia or something.
It's fun to a point, but when the screen becomes one big clust of enemies that are twice as fast, twice as powerful and twice as awesome as you it becomes overwhelming.
Waaaaayy too hard, I can't understand why occupied tiles not only make you lose weapon health when they're hit but also population. Does everyone just clamber around the structures and wait to be shot? It's hard enough keeping up with the tide of enemies but keeping your population up is a pain unless you get the planet shield at the very start.