Very clunky and tiresome. Most of the time, there's no challenge whatosever so directing attacks feels like a chore because you don't need to think. As with many games, the developer masturbates over their animations while the players snore - we don't care about the animations and if there was an option to make things run 10 times as fast, we'd take it without hesitation. The whole game feels... dreary. If I'm going to be pushing a lever like a hamster all day, I want a lever that's colourful, sparkly and attractive, not... whatever this was.
As spartans, beat the game, hard mode, full score on Turn 90. Would have been turn 80, but I'd explored the whole of Greece and Miletus still didn't exist so I couldn't conquer it.
Start Rich Copper Mines and the law for you massively stronger military. Key is, on turn 1, dismiss troops for gold which gets you an ambassador you can send to Athens for 1k culture, which gets you 5 more techs. Then conquer the first city ASAP. Make sure you have enough builders to constantly expand your city, but you can completely neglect Culture. Taxes get spare techs/points when there are spare, but don't pay too much attention early on. Churning out military and then dismissing them generates Gold and Generals which is really good synergy. First exploration should be Crete and if you do things right, you'll be allied to both Athens and Crosus before the Persians arrive, whom you should beat.
"The Zombies are not the worst thing to fall on Mankind. You are." Hahaha, probably the part where I kill anyone who could be a threat, who could give my location away and anyone who's reasonably good prey.
Starts off great, but then the games devolve into 30 minutes of pause game, place barricade, unpause. An option to designate spots as "place armour here as soon as armour is destroyed would have been really good
Very, very solid TLS styled zombie survive game. Agree with the "you should be able to stop reloading and just switch weapons". Getting a search party wiped seems a bit too harsh - maybe one or two of them die, that's fine, but all of them? Plenty of room to expand, but in the grand scheme of things, the game is a complete one in and of itself.
I played this when it first came out. Came back for nostalgia (and the funny glitch). Forgot how good the banter was. "Oh look, the last shaman. How sad. ... Let's kill it."
Very fun game, but also regularly buggy. There needs to be smarter detection of when users are clicking OUT of a building. I've lost count of the number of times I accidentally selected the watchtower when I was launching zepplin soldiers and spent the next few seconds furiously clicking elsewhere around the screen to try and do something else. Half-ruined an otherwise perfectly made small game.
Are you still experiencing this?