Thanks :) I did not know an awesome optimization technique before this game and so zombie epidemic had performance issue. I am planning to make its sequel, optimize it hard, gameplay test it even more and then I will be ready for it.
Seriously, you created a great game! I loved every character (except the librarian, too masochistic in his way of fighting, but exeptionally good as sacrifice when enemies start to do more damage the more they are wounded XP). The art is absolutely great, the music (or better sounds) is sometimes lacking since it is quite repetitive, but anyway adds the right thrill to the game. All in all, I find your game amazing! I hope you will create a longer sequel, and so I am looking forward for "something even darker" ;) Great job aveeMuhaGames!!! (sorry about my foreign English, pobody's nerfect XD )
I am not sure if someone has noticed it yet, but the painting in the house of the Elder is the first screen you see playing Alice is Dead last chapter. I just love Easter eggs, they give me a sense of continuity. And you Rock doing games Hyptosis, thank you for your work.
Devne
Loved it. And i disagree with whoever suggests to make levels unlockable. I found the possibility of playing every level from the beginning not only interesting, but relaxing also.
We don't have to bother to pass every single level frustrated to proceed like in almost every shooter, and we can see the development of our ship and the upgrade we need to face the upcoming enemies, or concentrate on complete every achievement. You know, I found it so catching in its relaxing way it is one of the first game I played in order to get all platinum medals without Kong badges to collect. Good job Tonechild, thank you.
I don't think it's too dark. In fact, I think that darkness gives the game a peculiar appeal. I'm tired of game where I can easily detect incoming enemies. I even like your idea of turning off the light of the lamp for a short amount of time, because it gives me more thrill while I'm trying to survive the assault. Just a though: I like the variety of weapons, but I would like to see even an upgrade of some sort for them, just to give us more options and fun. Anyway good work, thank you Kalinium
I can clearly see you put a lot of effort into this game, and the result is simply brilliant. I loved every single description, and i hope you'll be proud of your work, reading my comment, at least half as much as I am enjoying playing it. Thank you, Hyptosis. 5/5
Amazing game. It took me 3h and half to complete it 100%. I mean, it is huge, and definitely fun. Thank you pseudolonewolf, you gifted me with a very good work. 5/5
Sometimes when i click to draw a new card it consumes the gold but the card doesn't appear, it appears only the red x to discard it but there is no image nor info and I don't have the possibilty to play that card even without knowing what kind it is, only to discard it. I just have to click draw a new card over and over (losing gold) till one card appears (and in the same space where the "phantoms" ones are supposed to be). I love this kind of game, and I like how you combined a lot of elements in this one, thank you
Nice game Joelesler. Here are some things you should add: possibility to cycle more efficiently trough your characters using i.e 1-2-3-4, highlight of enemies in range for every character so I don't have to try random if I see them or not, and I can use more effective strategies, use of enter to end turns. What about a command like "move in this formation" (line,triangle,square) , so I can move all of them toghether? Finally, you should diversify more the upgrades in order to create uber-soldiers for the sake of our egocentrism, and BAM, you'll have an entertaining and stress-free game^^
If you find it difficult to read the text just click outside the game (in the same internet page), hold ctrl and press the sign + till you think distance is okay. Ctrl and - to reduce the screen. Works with other games (sometimes they are excessively large, some other times the opposite), hope this helps
I found your idea interesting, this can be a really entertaining game. A few issues: when I decide to go back, I want my character walking backward, not turning 180 losing my actual sight; same with go left/right, he is supposed to walk left/right, not to turn. I really like the "create system", but how about emphasize the letters you collected giving their number in inventory a different color? Like 0= white, 1-3 red and so on. It is not easy to read how much and, what is worst, which ones I have, and as it is for now it is a bit confusing. Maybe you can add a sort of dictionary containing the words you implemented and we can create, so we can experiment with different combinations. Please, add a jump button. If possible set the camera to follow the mouse (this is trickier, I know), bit if you fix those things you will create a great game, since at first glance it is really catching. Keep up the good work
I have seen really worse creations, and those were complete games, not simple release. This is just a demo, but the aiming system is okay, the monsters die as supposed to, and our character may be devoured as well. Keep up the work, fix the flames (It should be light instead pointing where we are facing, while the flamethrowe should work only with another key (Not right mouse button), am I right?) and I am eager to see how you will improve this (monster W/o abilities-bosses-weapons-perks-storyline-character and weapons stat with upgrades and info etc). Fair foundations, don't worry for the initial low rating, since it is just a demo, and work to raise it to the top. Good work
I found this game enjoyable, even if there aren't different kind of enemies, there is not possibility to upgrade your own character in any way, I miss a minimap and it is not really difficult even on hard mode. What lacks in depth is easily overwhelmed by the innovative graphic. Really, if you haven't yet stop for a while and press the pause button. Amazing. Overall, 4/5
This is a very good game, and I'm really enjoying playing it. If possible, I would like to skip the combat animation, in order to see the results of casting/attacking/defending faster. Something like a scrolling of just numeric value with no time between the attack I choose and enemy's response. What about an option to turn it off/on? After a while, it gets boring to wait so much. Overall, I thank you for creating such a deep, multilevel game.
This is quite a good game, I am enjoying it and I am impressed by how every upgrade really influence your gamestyle and make you want to play to level up asap. The only things I think should be added are the possibility to have a map in a corner of the screen, both for the world and various dungeons, and a page with locations of all monsters/npc encountered. And you should really fix the save system: whenever you save, all quests reset, and in a game like that you have to save often so that is a pain to complete them. Anyway, I laughed at some dialogues, and this game really makes me want to play to level up asap, so I think you did a wonderful job, even if you could explain something better (like the more you level with sp a skill, the more mana it requires... )
So many enemies, and I loved the fight against that huge final robot-alien-cowboy boss, a little bit too hard but really a good challlenge. Controls are easy to master, and the upgrade system is just amazing. Good job 5/5
Thanks :) I did not know an awesome optimization technique before this game and so zombie epidemic had performance issue. I am planning to make its sequel, optimize it hard, gameplay test it even more and then I will be ready for it.