hmmm how are people staying in the air longer than 6 seconds? I see in my flight not more than 1 or 2 boards AT THE MOST. And even when u hit them it does nothing maybe bump you in the air for two inches then you plummet to earth too quick to see anything.
i have 5 master strategies its impossible, i got to level 45 on the first at max difficulty. Its impossible, note I also said clear every single enemy from every floor, thats a must i wont leave enemies or avoid them.
IMO the first one was better, with just extreme and hardcore the game is infact impossible to clear every enemy in every floor without dying. That is stupid and a game shouldnt be made where you cant accomplish everything on every difficulty. Oh well.
tip for level 51, when you get to the orbs, hold down a and rotate, and gather VERY CAREFULLY the orbs with your swinging tail. This keep your "killzone" pretty much in the center. Died five times getting the orbs then got em with this trick.
good game but waaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too long to complete, im on day 38 and have never missed a star on a customer, it seems ill be on day 65-70 before i unlock all the customers, and day 100 before they are all gold, been playing since the 9th of may about 7-9 hours a week. haveing three star er customer level up would be more than plenty, but five is rediculous imho.
My honest thoughts we are beta testing this. Heres why I think, the towns "rest" is because we are not supposed to go to full health at the end of a fight. 2 because poison comes up but theres no card for it. 3 the enemies scale down in difficulty if they beat you, which will probably be taken out once leveling is put in. 4 theres too many towns but they do nothing yet. 5 just because its got a great story and art but NO substance, just feels so incomplete. This will be a VERY good and addicting game when its done, I thought they should have waited to put it out when its completed, cause now it will just get low scores from people who dont see an uncompleted game, but just a game they think is dumb.
Awesome game, and now I know the maker and myself share the same fascination with night time alone/lonely/dead places. Perfect example is the last stage just them two, no cars airplanes or people around. Or the neighborhood just noone there, or they all are asleep, and all the levels are at the dead of night. I hope they make more, very beautiful games to look at.
Good game, not really endurance badge I think, took me an hour and a half to beat the game and find the badges, and thaaaaaaanks for not making them hard to find, i hate games wherfe they make the secret stuff hard to get, perfect example is fancy pants and the snail shell game, waaaay too much time they want us to invest in something thats not the actual game..........secret things you find are supposed to be fun and easy not harder than the actual game.
got to level 12 or 13, insane you cant fire enough to kill the greys and you run out of slow and bomb within 4 waves, other than being impossible at that level, good game, great music.
K figured out the #4 challenge. Here ya go, the dragon will always move across the arena at a steady pace in one direction. Keep your sword close but out of shot distance. Have your shield follow the dragon before the round starts, then have your shield move in the same direction when the dragon starts to move after hitting its first wall. It will then follow dragon at a distance all the way across the map, as soon as the dragon shoots move your sword in at a further distance and fire away. Get the sword away before the dragon hits an edge, because the shield will be too close for it to shoot. Then repeat when the dragon takes off in another direction. Played with the shield a few rounds and saw the pattern, only took me two tries to beat it after I recognized it moved one way across the arena.
Good game 4/5 but are u kidding me with the bonus level 5 as insane? I got it on my first try no walkthrough, you want insane? swap that level with level 18 and have lvl 18 be the insane, that level takes at least 15-20 tries with the bad playback, fix level 18 and have the ground come back after 3 seconds that way it can still kill you at the beginning but your guys can get back across when they misplayback.