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Game comments and reviews
Jan. 20, 2014
level 24 fell apart before I shot at it :)
Jan. 18, 2014
needs some work on lag issues, otherwise quite good
Jul. 24, 2013
anyone else notice the timers and counters don't report accurate values?
Jun. 22, 2013
nice concept, but kind of laggy even when fully upgraded... sort of ironic!
May. 16, 2013
game seems overly dependent on special power balls rather than matching skills
May. 04, 2013
seems like it doesn't allow some valid looking matches
Jan. 21, 2013
Nice concept, but units are not balanced -- no point in ever building cannon, game gets progressively less interesting as achievements make it even easier to win.
Jan. 19, 2013
if you have more than one kong tab open at once, one will disconnect, so if you didn't get the badge, close the walkthrough and reload your game page then complete the level
Aug. 27, 2012
knockoff of a game that has been done better elsewhere
Jun. 10, 2012
can't figure out how to move from room to room, MP counter never goes down even when ability used. Interesting concept, but needs some work
Apr. 22, 2012
needs rebalancing in missions 9 and beyond -- can complete missions up to 8 in ultimate mode, can't even do mission 10 in easy mode.
Jan. 22, 2012
incredibly tedious!
Jul. 03, 2011
The combinations to make things are so improbable that this is pretty much a guessing game.
Dec. 23, 2010
the dungeon movement needs some help -- very laggy
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