Anyways, about the switch timer, I've reduced the time significantly to see how it goes. The main concern is that the z/x keys might switch more than once if you hold it too long. But, you can try using the a/s/d keys instead.
Thanks for the feedback! I'll see what I can do with the enemy info. I'll probably have to add a few extra pages to the "how to play" section as to remove cluttering. I can't guarantee switching the space and mouse click functions, although I like the idea of the spacebar being the special shot. However, I thought it made better sense to use the right finger to "shoot" a bullet (hand-gesture). Also, since the mouse click is more availiable, I wanted the bullet to be quickly activated in tough situations. Thanks!
Thanks a lot! I think I'll add "a/s/d" for the brute force switching and keep the "z/x" as well. I don't want to work on making an options menu. I'll have to reformat the instructions :D Also, I hope people can use four left hand digits at once.
Thanks for the comments!
@omgtsfs: Is it lag when you switch? or is it just the cooldown delay?
@JMan536: Sorry, I don't have an idea for the background. Also, what do you think could be better with the rules?
Thanks you very much for the feedback. I'll speed it up on the next update. I think you're right with the switching. Although, the game does speed up the switching on its own as you progress past level 41.
Reminds me of a scene from robot chicken: Dodge the arrow. Jump the spikes. Swing across the lava. Pick up the axe, that will make fighting the skeleton easier...eat the cookie that isn't poisoned...That's right! the secret code is Greensleeves!