Option 4: More Prestiges.
Need more post-platinum game content? I will add 3 new prestiges for the game and 2 new prestige currencies. One prestige will give all prestige currencies in a reduced quantity.
Option 2: Locked Derivatives
Until you reach a certain rank, some derivatives will be hidden. Adds a sense of discovery to the game with slowly unlocking new derivatives over time. I will also name the derivatives.
Option 1: Story.
If this is rated highest, I will add a storyline to explain most of the game mechanics and add a plot with chapters unlocked at certain points in the game.
Now I have decided to give a vote on what to add next because it will probably give more accurate results than just listening to feedback.
Vote up your favourite Idea:
In fact even ordinary platformer games have more challenges. The mario games seem harder than this. At least that had enemies and walls you could not permanently stick to. The least balanced thing is the annoying infinate wall jump. scale any wall without fail. If you are decent at using the wall jump you can avoid most parkour and timings. Starting to slide? No fear, jump onto the same platform or wall segment. Add really slow scaling and it makes the game very relaxed and slow. But at least Bipolar was a challenging level. Also when the controls do respond, it is smooth. And most problems may just be my slow computer. As i said 3/5. It would be 64% but no percentages are accepted only stars. 71 levels in 3 hours. If only it had a timer. That would bring replay value. 100% with 0 deaths seems the hardest self-imposed challenge that i can attempt.
Meh, difficulty plateaus after Bipolar. One of the easiest hard games i have played. NOT a good thing. Still worth 3/5 though. First time only took 3 hours. Including 'Loading...' screen hell and it crashing once and losing all my progress. If you think this game is impossible, play any other 'hard' platformer including the games map pack and get your perspective straight. Final Destination was disappointing really. Would of worked as the start of the salt factory, not the final boss level. Most easy badges are like this games medium badge. Most medium badges are as hard as the hard badge in the game. And the impossible badge reminded me of a hard badge. I feel like i have 55 points too many from this game. 3 hours is a joke. I felt like i overestimated this. Personally, i think Bipolar should have been an expert level. It was harder than every other non-expert level combined. On par with the expert levels for pixel perfect platforming. Too short and easy.
As i have been saying many times before, PLEASE tell me what to improve not just that something is bad. I cannot work on an update solely based on negative experiences made by the game being expressed.
Typo, Full stop did not work after Derivatives. Finished.