Loved this game! It was fun and mostly quick - and I here you are working on an infinite mode!
Two things I might suggest is allowing you to select what tech cards you want to show up, or at least allow one or two to not show up - and to turn the extra pin damage into a tech card, instead of a static increase, which just made it feel like such a huge jump for something sort of easy to do.
Just my 2 cents! Loved the game overall and can't wait for more!
Thank you! :') That pin damage tech card is such a good idea. :o
I was working and tried to untangle the messy code I wrote but I failed :(, I managed to make some progress on the infinite mode but I realized that I need way more time to finish and deliver it (potentially fixing like 51512 bugs after :o) which atm I don't have since I started a new job. Right now I am focusing all of my dev time on my next little project and I want to cosnider Spacedust Defender wrapped up.
It is very rare I give a game a 5/5 - especially a tower defense game - but this is as close to a perfect tower defense game as I can think of.
The way that the challenge can be ramped up at any point, how experience works, and variety of enemies is all spot on, but I think the greatest strength is how the mazeing works. The fact that you can influence the path how you want is great, but you make "juggling" (opening up paths and closing off other ones mid wave) possible, but hard to pull off and not as beneficial as if you had the ability to just sell walls or tower bases.
Even the story adds some interest. All in all, this is easily one of the best games on Kongregate.
Love the game! I wish I could have given it a 4.5 - my only issues were with minor glitches (not being able to place a tower even though there was plenty of room) but I loved it. A good classic
Really wish I could give this a 4.5! Love the game - and I understand the design choice of not wanting people to know exactly if a reactor will be able to handle more load or not, and provides some interesting choices!
One thing I would love, and would make this a 5/5, is a stat page, specifically with cost/revenue amounts for each building. It would give a great sense of progression as you continue on - and a way to see if your decisions were good long term!
I have been playing and having a ton of fun! Its a simple premise and easy to learn, and have enjoyed. I only have a few issues with it, just some small little nitpicks to be honest.
1.Upgrading the servants quarters makes your other servants disappear. Not to big of an issue, but if you have 2 servants with 2 food each, then you lose food and it can put you behind if you are not careful.
2.Certain unit upgrades upgrade spells, making those spells so much better then the other ones. While the potato storm and zeppelin units would be ones I would use regardless, it seems unnecessary for those spell upgrades to be hidden.
3.I love the spells and how they interact and the units, but I would love to see more exciting unit based upgrades. They felt lacking, and movement speed didn't seem to impact things much esp when you unlock the final upgrades for the servants and potatoes
All in all, I give this game a 4.0. Lots of fun, addictive gameplay, but just a few things holding it back
Pretty good, although collusion seems to be a bit odd at times, and sometimes I seem to just fall through the floor, but other then that, great game! 4/5
P.S I hate those bird things....
Its okay. I understand why you made a game that sucked this hard. You had a unique idea, a shopping game (Because you are the first one to make a game where you decide a recipe for a drink and the price of it, right?) but you just could not think of a good picture. So you stole one from a game that clearly, obviously, represents your game 100% completely, minecraft. Because, you know, I can make a coffe cup in that game. kinda.
3/5. Its a decent risk game, but the computer seems to have an advantage over you half the time and i don't like how the game bases who loses off of highest dice and not total amount show on the dice.
Thank you! :') That pin damage tech card is such a good idea. :o I was working and tried to untangle the messy code I wrote but I failed :(, I managed to make some progress on the infinite mode but I realized that I need way more time to finish and deliver it (potentially fixing like 51512 bugs after :o) which atm I don't have since I started a new job. Right now I am focusing all of my dev time on my next little project and I want to cosnider Spacedust Defender wrapped up.