Wood is the least used element in recipes, but has probably the same drop chance of the others. I end with so many wood pieces and so few metals for my actual need. I can only think to craft tons of staff, still I don't have enough money to do it.
You should really explain in the tutorial how does the level up/player xp system works, I've noticed that players that don't play don't level up aging. Putting an xp counter near players can fix this, so I can understand if a player is on the edge of leveling before its birthday. Oh, and you should also put their birthday in terms of "x matches to the birthday"
PvP is bugged, 1 honor at a time is not enough, moreover it's not added to my stack. So bad. This game need a global reworking, though.
Also the amounts of chaos needed to unlock 3rd tier units make me cry.
I'm playing from my laptop, I haven't a fast CPU and the game runs slow as hell. Please, introduce a graphic quality setting / remove animation button so i can return to play this game.
This game could have had a better prosecution. The thing that it promised good at the very beginning can't save it from a caustic review. After finishing main mission I can't thing a reason why giving it more than 1/5. Maybe if the game wasn't so promising at the beginning, the delusion would not have been so big. Big promise, very bad prosecution. I feel bad to have wasted so much of my time here.
My team after many hours of grinding: me level 35 mage HP 2960, Paladin level 37: HP 7280. Viegraff level 65: HP 12900 with 60% parry. Too imbalanced to just consider another comment. 1/5
Can we speak about weapons' materials requisites ? If this game is done this way just because it needs pay players, than it has choose a bad way to finance itself. Finishing this 40 + zones grind mission and then I give up. Too grindy, too imbalanced, too easy after you got Viegraff.
I have another idea? What about changing Sceptres and Staves and make them have magic attack instead of melee? As a 30 lv magic user i should not wander around with that huge war axe as i'm doing now. And i really want to know which are the bonus/malus of wearing a light armor instead of a medium or heavy one. Should i drop that heavy helm for a lighter one with less defence/protection ? How can i make my choice if i don't know exactly how these stat work ?
Magic is too nerfed. If i farm for epic and perfect object in a zone i find very strong weapons for melee and no substancial bonuses to magic.
As a magic user, with crit and combat mastery/moves not very developed, and with very developed magics happens this:
My smashes do 4x the damage of a spell. Also considering crits and thing. This really shoudn't happen, so the mechanics of magic mut be reworked. Otherwise i will just ragequit because it's so unfair.
One last thing : in order to avoid to waste metals on knifes, the most unuseful weapon at all, what about use metals to ENCHANT the common objects that you can easily find in loot and shops ? "i really want to upgrade that armor on my protectionist, what about losing 10/20 hard-sweated metals to have a chance in not getting knifes ?
It continues to delete my cache. The game is nice, it's a pity that i have to continuously restart from the begin. Is it my PC or it's a common bug ? However we want the lions
I wonder how is it possible that when my central gladiator has a leg cutted, he still jumps on his remaining leg and kill everybody else. However i think that every time you got killed/disabled, you should lose the gladiator forever. And as a logic consequence, you should REALLY LOWER THE PRICE OF GLADIATORS ! ( that is a thing that you however should do, indipendently from other things ). Oh, and we want lions and panthers and bears too.
However nice game. I rated 4
Definitively : open the lion gates ! Truly, that will add a lot of fun and variety, instead of the same gladiatress. You can add also other animals like bears and rhinos.