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Game comments and reviews
Aug. 08, 2014
If they just rolled this game back to its 2011 version (pre-Homeworld) I'd start playing again and it would be the most popular game on Kong. Glad I walked away from this game 6 months ago.
Aug. 07, 2014
Why do I lose because someone got inside the warehouse? It's one guy with a hammer surrounded by my 3 guys with AK47s. I slaughter him on my turn, I dont lose.
Jul. 30, 2014
Huge lag. Game is unplayable.
May. 24, 2014
Why does nothing appear on the map when I press Z even though the skill is fully upgraded? Why is the leave mission space right next to the unlock tavern space on the central mission?
Apr. 28, 2014
horribly boring. Glad it's only the easy badge!
Apr. 25, 2014
Game was fun until level 45, then DEV apparently decided to be a d-bag
Apr. 21, 2014
If the point of this was to demonstrate that flash games in 2008 blew, then mission accomplished.
Apr. 17, 2014
So your idea of a good hard game is to place random obstacles that blend into the surrounding and then force the player to start the level over each time? Sorry, not my idea of a good/fun game. At least the intro was well done.
Play this game every day and your forearms will look like Popeye's.
Apr. 15, 2014
easily one of the 5 worst games on kong. It isn't clever. It isn't cute. And it isn't fun. Nobody will ever play it again after getting the badges. So why include it in a quest?
Feb. 13, 2014
seriously, I have to start grinding after level 2? phet
Oct. 04, 2013
oh, the memories. One of the best games on Kong! Great BotD.
Aug. 13, 2013
good game
Aug. 11, 2013
trying to think of something good about this game, but can't come up with anything
Jul. 23, 2013
Game us fun until I realized level 29 was just setup to be a grind feast. Can't anyone make a game that is repayable b/c its fun and not because it requires a million upgrades?
May. 24, 2013
So the point is sail around in a little circle for 10 minutes waiting for something to come by me? This is worse than grinding.
Apr. 11, 2013
How did this game become part of quest? It's rubbish.
Nov. 27, 2012
bloody awful game
Nov. 17, 2012
blood awful game
Nov. 11, 2012
would be nice if units would stay at the flag point instead of just stopping for one second before marching off on their own. Movement of troops is more random chaos than strategy.
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