If they just rolled this game back to its 2011 version (pre-Homeworld) I'd start playing again and it would be the most popular game on Kong. Glad I walked away from this game 6 months ago.
Why do I lose because someone got inside the warehouse? It's one guy with a hammer surrounded by my 3 guys with AK47s. I slaughter him on my turn, I dont lose.
Why does nothing appear on the map when I press Z even though the skill is fully upgraded? Why is the leave mission space right next to the unlock tavern space on the central mission?
So your idea of a good hard game is to place random obstacles that blend into the surrounding and then force the player to start the level over each time? Sorry, not my idea of a good/fun game. At least the intro was well done.
easily one of the 5 worst games on kong. It isn't clever. It isn't cute. And it isn't fun. Nobody will ever play it again after getting the badges. So why include it in a quest?
Game us fun until I realized level 29 was just setup to be a grind feast. Can't anyone make a game that is repayable b/c its fun and not because it requires a million upgrades?
would be nice if units would stay at the flag point instead of just stopping for one second before marching off on their own. Movement of troops is more random chaos than strategy.