A "slower than real life" physics engine isn't cool or fun or exciting. Sorry, but your game has frustrated me for the first time in months. I'm giving you you're score, you just can't see my hand ;)
I don't like the tracer line for shooting, it doesn't take into account speed of shot, making it useless for shooting into the hole from the fairaway. Just to shoot down the strawman, I don't feel like mastering the physics engine just to figure out how to make those shots work :/ sry
Nintendo had a lot of time and resources that I, as a freshman college student working between classes, didn't have. If only this game varied from Zelda on any level.
Sorry man, I'm of the population that believes this CCG style of gameplay just doesn't work. I'd love to see you evolve the gameplay into something more dynamic. Think chess ;) 3/5 because I know you've got a good idea, but seriously, I'd start from square one with the gameboard (where cards are placed, what dictates the strategy, etc)
Dude, I *@#%ing love you. This was one of my all-time favorites as a kid, I can't believe I'm seeing anything about Populous right now, nobody ever knows what game I'm talking about. Too bad bout bullfrog eh? Glad to see you do something like this, 5/5 just for bein an ol skool balla haha.
First off, Shin Majin, get a better vocabulary. Second, anyone having trouble pulling the launcher all the way back without going off screen? I see so many good comments I feel like maybe it's messed up on my comp...
Um, the UI sucks, it said I hadn't bought the diamond chassis when I had that and the coolant, then when I bought the diamond cassis AGAIN it took away the max coolant level.... I'm done playing this. Good job.
This game is way too easy to ignore the spirit of gameplay. A smart gamer will just put all their points into attack and luck, and using the Tummy Thrust combo = you win.
Now usually I NEVER make a suggestion on a puzzle game, but this one seems to have had a really obvious idea overlooked (at least for too long into the game, I got bored on level 15). If sliders could move other sliders you'd have a really devious puzzle game.
Nintendo had a lot of time and resources that I, as a freshman college student working between classes, didn't have. If only this game varied from Zelda on any level.