Aside from the crap-ton of really obvious problems with the gameplay, my gripe is you have decided your "top-down" view was actually going to be a slightly angled perspective. Well, you probably don't remember drawing perspectives in school, but from the "angle" you've decided to use, the radius of the towers would not be a perfect circle, which has rendered some of the areas where you can build towers useless, because the radii of your tower ranges is cut short by the amount of "fence" you want us to see. In short, if you're looking at a circle from an angle, it doesn't look like a circle, and this has hindered your gameplay. 1/5
Dude your grammar is so awkward it isn't even worth it to proofread, it'd just be easier to rewrite the entire thing. Good game though. Minus the horrific sentence structure that was no doubt composed by a strung-out heroine addict. 5/5
This game is awesome it reminds me of crimsonland (didn't mean to throw ya under the bus). But I found the perks to be unnecissary, and never actually ended up buying any of em :/ too expensive for something not that cool
I know you've seen it before but I want to love this game, and the strange decision to make unit control frightningly awful makes me want to go on a killing rampage. It's tried and true, if you want to keep this control scheme, then you need to redesign your maps to keep them simple. If you're willing to ditch the scheme, hotkeys for unit selection and individually assigned orders/waypoints for squads is a great solution. I feel like it would unbalance the game dynamics a bit to do the latter, and the former would be an entire redesign... So I guess... damn. Better luck next time.
Wow I'm so happy to see such a unique version of another click-to-progress application! That's sarcasm, the only unique thing here is the skin 5thplanetwhatever threw over Mobsters II. Guess it doesn't matter though, this flavor of the month will die like the rest.
A whole SLOUGH of problems. So much muck I feel like the game takes place in a marsh instead of a dungeon. More bugs than the bug planet in Starship Troopers. I mean this is glitchier than Windows Vista x64 without updates. No kidding, this game has more problems with it than a copy of the SAT. I'd rather read a phonebook for entertainment. Fun though, 5/5
HAHAHAHAHA you guys are retarded if you think I'ma spend $400 on a stupid flash game. Do you have any clue how hooked up I could get with $100 bucks on a REAL game like WoW? Ya know, one that uses a graphics engine?
:/ soooo I feel like someone didn't do the math appropriately for the mechanics of this game. Do you know what I mean? Game balance in the design. I feel like the weapons are unsatisfying, you save up all that cash for the next weapon, you get it, and it's disappointing. The gameplay is also disappointing, what with the AI just rushing straight at you... I dunno, bub. I feel like this is a game that would need some serious reconstruction for myself to enjoy it. From me, 2/5. But I'm sure there are plenty of people who like this game more than I do.
Wth, my entire squad just used all it's ammo trying to kill the same enemy on level 3... how do three guys miss sixteen times in a row?? The code should be changed so that can't happen! Awesome game though 5/5
Ok it's not inertia, when too many turns are rendered too fast with too many obstacles it lags a bit, but instead of picking up where it left off, it renders the next frame after you're already dead. Felt like inertia though :/
Does the "craft" have inertia or something? I feel like at high speeds the steering becomes more and more unresponsive in the turns. 5/5 though, great idea
No, no inertia or anything, I think it's just the speed you're going at makes it seem like you're turning slower.