I wish i could play an RPG where when i receive a quest, not only does the quest giver hand me a weapon, armor and a consumable item, but also 2 or 3 extra teammates to help me finish the quest
There should be a way to distinguish savegames other than just the character level. Also a button to go back to the game menu after a game has been loaded, or the option to load another game within a game.
game fails at balance.
took me 20 minutes to find all the hidden items in the village, and then in my very first battle, I had to use up nearly all of my MP and items just to survive.
Took me another 20 minutes to level up twice and feel confident enough to go on. Too much of a grind. I stopped playing
keep in mind that station price modifiers can allow refined materials at one station and sold to another to be more profitable than just selling ore.