A lot of the suggestions would make the game far too easy, and far too short. I think a good suggestion is SCUBBY's, with the thing telling you when your spells run out, that's just making things a tad easier.
Tristan takes 5 HOUR ENERGY! whenener your not looking. It's small, so he can keep it hidden under hius armor, but it gives him a 5-hour burst of energy with no crash or bloated-ness. Take 5-Hour energy today! Lol.
Really loved the crreativity ad time put into this game. I will probably get the hard badge at a later time, if I can figure out a few levels. >.<
I would love to see a sequel, maybe with a Level Editor and some ladders or maybe some spikes on the later levels, just to up the difficulty. [Or maybe not, It's too hard for my simple logic now in the first place xD]
This game would be great with a sort of sandbox mode. Or maybe I'm just not good at it. Anyway, very creative idea, fun gameplay, good difficulty curve. 5/5 Stars.
Ugh. The part with all the poison stuff is so annoying. And can't you put antidotes in something that doesn't take 3 hits to kill with a massive axe? I can't imagine rooting those things out with a little sword.
This game is great. The storyline, idea of the platforming, and the difficulty curve ore all very interesting. It is also one of the very few games that has a deep, emotional storyline. 5/5
This is so rediculous, I mean seriously, the first 5 seconds of the game and a millionswans but also like, a million planes instantly like, spawned T.T