This game is really nicely drawn! I'm enjoying playing this. It has some features from transporter tycoon. I think it still needs some improvements, but it's good already! Nice work developers!
Those people... They are all born as true farmers. It's their destiny. If they need to go wood cutting since they can't farm and suddenly there's work at the farm, they get the hell out of there and go to the farm.
Well, food can't beat anything, food is the best.
Just for saving people some time, you can move the grey gear wheel too. I thought it was fixed for a couple of minutes, then I had this feeling of my need to touch the gear with the hands.
Adding a bridge would be nice, so a cross section when one goes under/over the other line. Then it's possible to make flip flops so people have to press the switch a couple of times with a binary counter. You could make more difficult levels with that.
You might not want to have a high score for amount of employees anymore... The numbers are too big! I would suggest taking the logarithm base 1.01 of the amount of employees, or something like that. Having 0 employees would make an error though :P
The achievement bonuses are a bit unbalanced. I already have the 1.00e15 spreadsheets achievement, which gives 3.20e5 Interns/s, while I still have to get the 1.00e7 folders, which only gives 32000 Interns/s.
I wish I could buy one hard drive at the beginning... Just to watch it produce all other stuff without me having to buy things. I didn't know hard drives were so useful.
Well, I just happen to have such a high rate of making attractive spreadsheets that the new employees can't handle it anymore. There are more being made than they can take.
Getting new employees is so slow! Currently it takes about 5 hours to fully attract all possible new employees with my spreadsheets. Furthermore, this time increases whenever I buy new spreadsheets, files, folders, etc. In real life spreadsheets aren't that attractive though... So I shouldn't complain...
My raiders are almost level 400 now... but they can't get past wave 3 from round 2 from the arena... The same happened when I was level 100, then they couldn't get past the SAME WAVE. My raiders are horrible. :P
Could the healer be less offensive? I would be happier if the healer follows the injured and doesn't attack monsters (only if really necesary.) It should keep distance from those monsters and follow the attackers who go head on. It's often the case now that my healer arrives sooner at the monster, and so will the monster try to kill my healer first.
The healer is actually on a roid rage I can't do anything about it right now. But maybe in the future! I will push a balancing update tomorrow, maybe I'll look at tweaking the healing cooldown a bit so the healers heal more often!
Thank you!