I didnt think it was possible to make a game this bad. you already had a wonderful game to base it off of but then you just made it worse. How is anyone suppose to progress in this game? at level 50, your xp per level is 50k or higher while you only get 2-5 per kill, enemies only give 1 gold while things cost thousands, enemies went from 20 to 300 health between farms 3 and 4, and raid 3 utterly destroys my raiders w/o even trying. Unless im missing something quite crucial to the game, this is crap.
what the ever loving hell. at level 50, it required 50k xp to 51. im still stuck farming at level 3 map that gives 2xp per kill. get ready to watch 90% of players quit over that.
This comment follows A_Steriod reply to Stingo1. The issue with this is that almost everytime I see those symbols and try to upgrade something, my current parts and coins drop to a different number to where I no longer have the resources to upgrade even though the game said I did. This error seems to happen everytime I recycle scrap. It registers as double and everything is displayed wrong. You guys should request a forum made for this game to discuss bugs.
Hi, good advice regarding the forum, here is the thread we just made for bug reports:
http://www.kongregate.com/forums/886648-steel-champions-2035/topics/694092-bug-reports
I didn't quite get the issue you described about the number of parts being wrong after scrap is recycled. Could you please describe the exact steps to reproduce this? Many thanks in advance.
Hi! We've double checked the AI's logic, seems like it's working fine, but in some cases the notification does overlap with an instant ability, which may look like it's not skipping an additional turn. And by the way, you can shorten the wait time for Intense Charged Strike if you active Accelerating Strike before it.
Recycling Suggestions: 1: Without changing the visuals of the game much, I would suggest letting each type of scrap stack. Have counter that shows the number of each type and have a recycler for each type that can run at the same time in the slots already present on screen. 2: add an inventory and use the 4 slots on screen as a queue for scraps to be automatically recycled with the ability to place and remove scraps from the slots. 3: drastically reduce recycling times down to 1 minute (bronze), 5 minutes (silver), 15 minutes (platinum), is there a gold? Thats all I can think of for the moment.
robot explainer: Each robot has 3 grades with the 2nd and 3rd unlocked at levels 5 and 10. Durability adds to frame health for total health. Strength Adds to weapon damage for total damage of basic attack. Ability efficiency adds to your dodge and resists. critical is unaffected. All bonuses should be treated as multiplicative and not additive. rank is increased by upgrading your robot's abilities.
Bug report 1: exp for level 8 and up displays error, text stacks after 4 digits shown. 2: ginga's titanic blades causes thermal status for rusty to last the entire match if hit by blades when active. 3: lots of loading freezes when collecting recycled scraps. 4: loss of e-cell premium currency from upgrading even when required materials are present. 5: gold incorrectly displayed after collecting recycled scraps. 6: upgrading consumes all gold instead of needed gold. 7: 2 wins duel reward same as single win duel reward. 8: random un-equiping off all equipment.
Many thanks! Issues 1, 3, 8 fixed. Issue 7 is as per design (currently, we'll figure this out soon). We can't reproduce 2, 4, 5 and 6 though - can you please confirm these still exist and if so, can you provide more details please.
I think my last suggestion is that the game needs some end point. something to build towards. I cant say its the dragon either as its reward makes it feel like an empty fight.
It feels like critical chance is broken in general. When combining items with critical chance, it can only reach 1/2 of the initial critical chance percent of said items. Also, once reaching 100% critical chance, im still seeing almost all non critical hits. I primarily use skull staffs as my main weapon so maybe its bugged since its both melee and ranged weapon?
There really needs to be some balance with the spectral players you encounter. first they were fairly event. then they were 8x my level with 1/10 my stats. then randomly super weak. now they are 1/2 my level with 100x my stats. I cant touch them in the slightest and they are impossible to beat.
after seeing how long this game been out and the biggest complaints are still there. This is just sad for a kongregate game. Im sure this game will be on the home page more times in the future with the only change being more ways to spend money.
The 4th car can almost fly fully upgraded. you should add a 5th when all stars are collected that can essentially fly consistently from only its boosters power
Id advice anyone and everyone to avoid playing this game. Its been around for almost a year and was only added to kongregate do add new farms for the few existing players. You cannot compete with them in the slightest. The devs refuse to acknowledge this huge power gap between existing and new players. This only has 80 or so truely active players so be ready to lose it all if this game closes from lack of money to operate too.
Hi, good advice regarding the forum, here is the thread we just made for bug reports: http://www.kongregate.com/forums/886648-steel-champions-2035/topics/694092-bug-reports I didn't quite get the issue you described about the number of parts being wrong after scrap is recycled. Could you please describe the exact steps to reproduce this? Many thanks in advance.