The knife was hard, but doable. A nice change of pace.
I wonder though - is there any way to randomize things? So it's not exactly the same -- no way to just memorize where people are going to pop out from?
I appreciate that you make escape games, because I love them.
But all of your escape games do not make any logical sense. Why would I put fire in a liquid? How would I know to go back down to the basement?
You have to give clues or have puzzles to earn clues otherwise it's just wait for the walkthrough.
It reminds me of SpyHunter the old arcade game. But definitely a souped up version. Took me a couple of tries to get the hang of it.
Hints:
1) use the overpasses to jump over intersections or other busy stretches of road
2) drive on the median/shoulder/opposite traffic. It will slow you down.
3) Invest in armor (upgrades, click arrow to the right) to reduce amount of money lost.
4) Construction zones/Police barricades (black and white barriers) run into them, they add credit to you for some reason.
It's pretty awesome, but I don't know that the code for the locker worked. I was short 2 numbers. Also, I had an unlimited supply of Sliv fish (I think I ended up with -130 of them :)
this game is pretty cute once you figure out how to use things. set things down in front of people who will use it (honey, acorn, silk, etc.). Don't know how to get around the dog though.
Wish I had a tablet pc. Be easier to point to the guy. I made it to level 6, and then got stuck because I kept losing contact with the guy. Fun though.
ok, put your mirror on the trap door, and adjust it a little and it will reveal a switch that opens the basement door. In the upper left bedroom when you flip on the light, the 4th turns red on the calendar. That's all I've found.
taking over from kicking wing here: you can maneuver the circle on the tree to shine on the wall (left of screen) then open 4 mirrors (slightly left of center), and point them downward at the cellar door and it shines on the trap door. Stuck from there.