BUG: Popo's Poison Dart no longer proc's for me. It's been 3 straight matches, and I tried at least 10 Darts across the three matches. No Proc. Didn't matter if the Dart was absorbed or not.
I propose we start a "Dishonor" list of people who intentionally stall or disconnect instead of forfeit. I understand L1s may not know there's a forfeit option, but people who have played awhile should know better. Dev's, for the next update, I'd suggest something that tracks how many times someone disconnects with one card remaining, and tags the user so that we know before joining a game with them. That would put a stop to it pretty quickly.
If duplicate cards are not allowed, why can't I replace my starter cards? Or better yet, allow card trading? Essentially, you've convinced me not to try the challenges for cards I already have.
I'd agree: Difficult to get past the first 4 levels adequately, but very easy as you amass money. I didn't even use Knights or Warriors--just Ninjas and Dragons from level 5 on. Suggestion: Make it easier for non-killing defenders to gain exp., and make Archers/Mages a bit more valuable.
Well. To get through all of that only to die every time I try to go down the platform at the end after driving the mech. Can you please fix the trigger for the platform so that you have to stand on it?
I've noticed there are a large amount of asshats playing this. i.e., people who, instead of trying to finish you off on your last card, decide to toy with you. That leads to many of the disconnects. Perhaps if there were a limit on the number of turns to finish off a player reduced to one card, this would be eliminated. If the game is not ended after, say, 9 turns following reduction to one card, a draw should be given. If also gives players an incentive to play it to the end.
I'd just back up the following suggestions made by others:
1. Give a card when you level up.
2. Give credit toward leveling based on quality of opponent (above/below your skill level).