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DocShadow's Comments

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Dummy Never Fails

Play Dummy Never Fails

May. 04, 2010

Rating: 0

This game was fun, simple, well designed for the purpose and then it failed in a major way in my humble opinion. Level 38, with an objective off screen simply killed my ability to get past it. Even watching the walk-through I could not seem to get the hit cube to trigger. Makes things clearly achievable 3/5

ImmorTall

Play ImmorTall

Feb. 26, 2010

Rating: 0

I will go with the "this is not a game" line. It, however, a compelling art like experience. Very well done!

Infectonator : World Dominator

Play Infectonator : World Dominator

Feb. 15, 2010

Rating: 0

Bah, the Japanese cities are entirely out of order... Otherwise, a fun, but mostly easy game.

Fly Squirrel Fly

Play Fly Squirrel Fly

Nov. 22, 2009

Rating: 0

Just like every other "fly thus far" game, only slower and with fewer options... 2/5

Elona Shooter

Play Elona Shooter

Nov. 01, 2009

Rating: 0

Recent updates have made this game MUCH more enjoyable. I look forward to seeing how this get worked on and the changes that will come 5/5

Collectivization

Play Collectivization

Oct. 20, 2009

Rating: 0

interesting game, but really not that hard

Alice is Dead - Ep 1

Play Alice is Dead - Ep 1

Sep. 17, 2009

Rating: 0

Shirt, but great atmosphere

Canabalt

Play Canabalt

Sep. 03, 2009

Rating: 0

good for one button, though windows are a bit infuriating, making them a tad easier to get through would go a long way to making this better (or perhaps having a smaller chance before 1500m)

Max Damage

Play Max Damage

Aug. 17, 2009

Rating: 0

By level 40, a whole bunch of "meh" ... The collision detection for falling objects is spotty, and difficulty is based on getting exact shots rather than getting more creative as levels progress.

Hedgehog Launch 2

Play Hedgehog Launch 2

Jul. 13, 2009

Rating: 0

Made it to 62,235' - however that was after I took a hard left and simply left it running (had been at 61,5**). Left running for about an hour before quitting.

UPGRADE COMPLETE!

Play UPGRADE COMPLETE!

Jun. 30, 2009

Rating: 0

Not too long, not too short, and an awesome concept. A definite 5/5

Epic War 3

Play Epic War 3

Jun. 25, 2009

Rating: 0

5 caves completed – SPECIAL BONUS: Earning this badge will automatically enter your Kongregate account into a drawing in which 10 Epic War posters will be given away and mailed! --- Not that hard once you have the right card set, but without the right set there is very little you can do. And to all the people crying about the mana limit, life is about tradeoffs, learn to deal with it.

Epic War 3

Play Epic War 3

Jun. 17, 2009

Rating: 0

Interesting update to the series... but so far, way too easy.

Filler 2

Play Filler 2

May. 15, 2009

Rating: 0

Wow, for some reason this game gets lagerific for me, very very few games on this site ever do that... Overall still a decent game, but nothing that really catches me over the original 3/5

Red Moon

Play Red Moon

Apr. 22, 2009

Rating: 0

Meh. Decent game but I found no reason to use anything other than "mash attack" or power attacks. It has a good artistic feel but the jumping is not nearly responsive enough and can become very frustrating.

GermChain

Play GermChain

Apr. 18, 2009

Rating: 0

Not saving after each level = lame . . . Concept is decent, but there are very similar games that are overall much better.

RetroShoot

Play RetroShoot

Apr. 15, 2009

Rating: 0

A great, simple game. Although for all the Geometry Wars comparisons, I don't see it. Pseudo sidescroller vs. Survive in the box. Yes, Both have lots of colors, but so do pinatas.

TU-95

Play TU-95

Mar. 24, 2009

Rating: 0

way too hard for what this is trying to accomplish, and with little helpful instruction.

Space Battle

Play Space Battle

Mar. 24, 2009

Rating: 0

Interesting idea, but upgrades need some explanation, also prices on upgrades don't match numbers listed. Some glitches, but I look forward to seeing it get better,

Frontline Defense Beta 2

Play Frontline Defense Beta 2

Mar. 17, 2009

Rating: 0

tons of potential, though I found many parts fairly easy.

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